Zombie
Medium undead, neutral evil
- Armor Class
- 8
- Hit Points
- 15 (2d8)
- Speed
- 20 ft.
- Senses
- darkvision 60 ft., passive perception 8
- Languages
- Understands Common plus one other language but can't speak
- Challenge
- 1/4 (50 XP)
Traits
Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.
Actions
Slam. Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d8 + 1) Bludgeoning damage.
Medium undead, neutral evil
Special Abilities
Undead Fortitude
If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.
Actions
Slam
Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d8 + 1) Bludgeoning damage.
Related
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