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Monster · SRD 5.2.1

Reef Shark

Medium beast, unaligned

Armor Class
12
Hit Points
22 (4d8)
Speed
swim 30 ft., 5 ft.
STR
14 (+2)
DEX
15 (+2)
CON
13 (+1)
INT
1 (-5)
WIS
10 (+0)
CHA
4 (-3)
Senses
blindsight 30 ft., passive perception 12
Challenge
1/2 (100 XP)

Traits

Pack Tactics. The shark has Advantage on an attack roll against a creature if at least one of the shark's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Water Breathing. The shark can breathe only underwater.

Actions

Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d4 + 2) Piercing damage.

Medium beast, unaligned

Special Abilities

Pack Tactics

The shark has Advantage on an attack roll against a creature if at least one of the shark's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Water Breathing

The shark can breathe only underwater.

Actions

Bite

Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d4 + 2) Piercing damage.

Related

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This work includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Reformatted and reorganized for presentation on PostRoll; text unmodified.

Licensed under Creative Commons Attribution 4.0 International.

srd-5.2.1 · Version 1.0.0 · Updated Jul 9, 2026