Sahuagin Warrior
Medium fiend, lawful evil
- Armor Class
- 12
- Hit Points
- 22 (4d8)
- Speed
- swim 40 ft., 30 ft.
- Senses
- darkvision 120 ft., passive perception 15
- Languages
- Sahuagin
- Challenge
- 1/2 (100 XP)
Traits
Blood Frenzy. The sahuagin has Advantage on attack rolls against any creature that doesn't have all its Hit Points.
Limited Amphibiousness. The sahuagin can breathe air and water, but it must be submerged at least once every 4 hours to avoid suffocating outside water.
Shark Telepathy. The sahuagin can magically control sharks within 120 feet of itself, using a special telepathy.
Actions
Multiattack. The sahuagin makes two Claw attacks.
Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage.
Medium fiend, lawful evil
Special Abilities
Blood Frenzy
The sahuagin has Advantage on attack rolls against any creature that doesn't have all its Hit Points.
Limited Amphibiousness
The sahuagin can breathe air and water, but it must be submerged at least once every 4 hours to avoid suffocating outside water.
Shark Telepathy
The sahuagin can magically control sharks within 120 feet of itself, using a special telepathy.
Actions
Multiattack
The sahuagin makes two Claw attacks.
Claw
Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage.
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