Imp
Tiny fiend, lawful evil
- Armor Class
- 13
- Hit Points
- 21 (6d4)
- Speed
- fly 40 ft., 20 ft.
- Senses
- darkvision 120 ft., passive perception 11
- Languages
- Common, Infernal
- Challenge
- 1 (200 XP)
Traits
Magic Resistance. The imp has Advantage on saving throws against spells and other magical effects.
Actions
Sting. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Piercing damage plus 7 (2d6) Poison damage.
Invisibility. The imp casts Invisibility on itself, requiring no spell components and using Charisma as the spell-casting ability.
Shape-Shift. The imp shape-shifts to resemble a rat (Speed 20 ft.), a raven (20 ft., Fly 60 ft.), or a spider (20 ft., Climb 20 ft.), or it returns to its true form. Its game statistics are the same in each form, except for its Speed. Any equipment it is wearing or carrying isn't transformed.
Tiny fiend, lawful evil
Special Abilities
Magic Resistance
The imp has Advantage on saving throws against spells and other magical effects.
Actions
Sting
Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Piercing damage plus 7 (2d6) Poison damage.
Invisibility
The imp casts Invisibility on itself, requiring no spell components and using Charisma as the spell-casting ability.
Shape-Shift
The imp shape-shifts to resemble a rat (Speed 20 ft.), a raven (20 ft., Fly 60 ft.), or a spider (20 ft., Climb 20 ft.), or it returns to its true form. Its game statistics are the same in each form, except for its Speed. Any equipment it is wearing or carrying isn't transformed.
Related
Add D&D 5e to your library — free
Searchable in PostRoll and linkable from your worlds, wikis, characters, and sessions. Free forever.
Add to my library