Lion
Large beast, unaligned
- Armor Class
- 12
- Hit Points
- 22 (4d10)
- Speed
- 50 ft.
- Senses
- darkvision 60 ft., passive perception 13
- Challenge
- 1 (200 XP)
Traits
Pack Tactics. The lion has Advantage on an attack roll against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Running Leap. With a 10-foot running start, the lion can Long Jump up to 25 feet.
Actions
Multiattack. The lion makes two Rend attacks. It can replace one attack with a use of Roar.
Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage.
Roar. Wisdom Saving Throw: DC 11, one creature within 15 feet. Failure: The target has the Frightened condition until the start of the lion's next turn.
Large beast, unaligned
Special Abilities
Pack Tactics
The lion has Advantage on an attack roll against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Running Leap
With a 10-foot running start, the lion can Long Jump up to 25 feet.
Actions
Multiattack
The lion makes two Rend attacks. It can replace one attack with a use of Roar.
Rend
Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage.
Roar
Wisdom Saving Throw: DC 11, one creature within 15 feet. Failure: The target has the Frightened condition until the start of the lion's next turn.
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