Weapon Properties
Weapon properties — finesse, reach, versatile, and the rest.
- AmmunitionYou can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it.
- FinesseWhen making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls.
- HeavyYou have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your…
- LightWhen you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn.
- LoadingYou can fire only one piece of ammunition from a Loading weapon when you use an action, a Bonus Action, or a Reaction to fire it, regardless of the number of…
- RangeA Range weapon has a range in parentheses after the Ammunition or Thrown property.
- ReachA Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for Opportunity Attacks with it.
- ThrownIf a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack.
- Two-HandedA Two-Handed weapon requires two hands when you attack with it.
- VersatileA Versatile weapon can be used with one or two hands.
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