Magic Items
Magic weapons, armor, potions, rings, rods, and wondrous items.
- Adamantine ArmorArmor (Any Medium or Heavy, Except Hide Armor), Uncommon This suit of armor is reinforced with adamantine, one of the hardest substances in existence.
- Ammunition of SlayingWeapon (Any Ammunition), Very Rare This magic ammunition is meant to slay creatures of a particular type, which the GM chooses or determines randomly by…
- Ammunition, +1, +2, or +3Weapon (Any Ammunition), Uncommon (+1), Rare (+2), or Very Rare (+3) You have a bonus to attack rolls and damage rolls made with this piece of magic ammunition.
- Amulet of HealthWondrous Item, Rare (Requires Attunement) Your Constitution is 19 while you wear this amulet.
- Amulet of Proof against Detection and LocationWondrous Item, Uncommon (Requires Attunement) While wearing this amulet, you can't be targeted by Divination spells or perceived through magical scrying…
- Amulet of the PlanesWondrous Item, Very Rare (Requires Attunement) While wearing this amulet, you can take a Magic action to name a location that you are familiar with on another…
- Animated ShieldArmor (Shield), Very Rare (Requires Attunement) While holding this Shield, you can take a Bonus Action to cause it to animate.
- Apparatus of the CrabWondrous Item, Legendary This item first appears to be a sealed iron barrel weighing 500 pounds.
- Armor of InvulnerabilityArmor (Plate Armor), Legendary (Requires Attunement) You have Resistance to Bludgeoning, Piercing, and Slashing damage while you wear this armor.
- Armor of ResistanceArmor (Any Light, Medium, or Heavy), Rare (Requires Attunement) You have Resistance to one type of damage while you wear this armor.
- Armor of VulnerabilityArmor (Any Light, Medium, or Heavy), Rare (Requires Attunement) While wearing this armor, you have Resistance to one of the following damage types…
- Armor, +1, +2, or +3Armor (Any Light, Medium, or Heavy), Rare (+1), Very Rare (+2), or Legendary (+3) You have a bonus to Armor Class while wearing this armor.
- Arrow-Catching ShieldArmor (Shield), Rare (Requires Attunement) You gain a +2 bonus to Armor Class against ranged attack rolls while you wield this Shield.
- Bag of BeansWondrous Item, Rare This heavy cloth bag contains 3d4 dry beans when found.
- Bag of DevouringWondrous Item, Very Rare This bag resembles a Bag of Holding but is a feeding orifice for a gigantic extradimensional creature.
- Bag of HoldingWondrous Item, Uncommon This bag has an interior space considerably larger than its outside dimensions--roughly 2 feet square and 4 feet deep on the inside.
- Bag of TricksWondrous Item, Uncommon This bag made from gray, rust, or tan cloth appears empty.
- Bead of ForceWondrous Item, Rare This small black sphere measures 3/4 of an inch in diameter and weighs an ounce.
- Bead of NourishmentWondrous Item, Common This flavorless, gelatinous bead dissolves on your tongue and provides as much nourishment as 1 day of Rations.
- Belt of DwarvenkindWondrous Item, Rare (Requires Attunement) While wearing this belt, you gain the following benefits: Dwarvish.
- Belt of Giant StrengthWondrous Item, Rarity Varies (Requires Attunement) While wearing this belt, your Strength changes to a score granted by the belt.
- Berserker AxeWeapon (Battleaxe, Greataxe, or Halberd), Rare (Requires Attunement) You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon.
- Boots of ElvenkindWondrous Item, Uncommon While you wear these boots, your steps make no sound, regardless of the surface you are moving across.
- Boots of LevitationWondrous Item, Rare (Requires Attunement) While you wear these boots, you can cast Levitate on yourself.
- Boots of SpeedWondrous Item, Rare (Requires Attunement) While you wear these boots, you can take a Bonus Action to click the boots' heels together.
- Boots of Striding and SpringingWondrous Item, Uncommon (Requires Attunement) While you wear these boots, your Speed becomes 30 feet unless your Speed is higher, and your Speed isn't reduced…
- Boots of the WinterlandsWondrous Item, Uncommon (Requires Attunement) These furred boots are snug and feel warm.
- Bowl of Commanding Water ElementalsWondrous Item, Rare While this bowl is filled with water and you are within 5 feet of it, you can take a Magic action to summon a Water Elemental.
- Bracers of ArcheryWondrous Item, Uncommon (Requires Attunement) While wearing these bracers, you have proficiency with the Longbow and Shortbow, and you gain a +2 bonus to…
- Bracers of DefenseWondrous Item, Rare (Requires Attunement) While wearing these bracers, you gain a +2 bonus to Armor Class if you are wearing no armor and using no Shield.
- Brazier of Commanding Fire ElementalsWondrous Item, Rare While you are within 5 feet of this brazier, you can take a Magic action to summon a Fire Elemental.
- Brooch of ShieldingWondrous Item, Uncommon (Requires Attunement) While wearing this brooch, you have Resistance to Force damage, and you have Immunity to damage from the Magic…
- Broom of FlyingWondrous Item, Uncommon (Requires Attunement) This wooden broom functions like a mundane broom until you stand astride it and take a Magic action to make it…
- Candle of InvocationWondrous Item, Very Rare (Requires Attunement) This candle's magic is activated when the candle is lit, which requires a Magic action.
- Cape of the MountebankWondrous Item, Rare This cape smells faintly of brimstone.
- Carpet of FlyingWondrous Item, Very Rare You can make this carpet hover and fly by taking a Magic action and using the carpet's command word.
- Censer of Controlling Air ElementalsWondrous Item, Rare While gently swinging this censer, you can take a Magic action to summon an Air Elemental.
- Chime of OpeningWondrous Item, Rare This hollow metal tube measures about 1 foot long and weighs 1 pound.
- Circlet of BlastingWondrous Item, Uncommon While wearing this circlet, you can cast Scorching Ray with it (+5 to hit).
- Cloak of ArachnidaWondrous Item, Very Rare (Requires Attunement) This fine garment is made of black silk interwoven with faint, silvery threads.
- Cloak of DisplacementWondrous Item, Rare (Requires Attunement) While you wear this cloak, it magically projects an illusion that makes you appear to be standing in a place near…
- Cloak of ElvenkindWondrous Item, Uncommon (Requires Attunement) While you wear this cloak, Wisdom (Perception) checks made to perceive you have Disadvantage, and you have…
- Cloak of InvisibilityWondrous Item, Legendary (Requires Attunement) This cloak has 3 charges and regains 1d3 expended charges daily at dawn.
- Cloak of ProtectionWondrous Item, Uncommon (Requires Attunement) You gain a +1 bonus to Armor Class and saving throws while you wear this cloak.
- Cloak of the BatWondrous Item, Rare (Requires Attunement) While wearing this cloak, you have Advantage on Dexterity (Stealth) checks.
- Cloak of the Manta RayWondrous Item, Uncommon (Requires Attunement) While wearing this cloak, you can breathe underwater, and you have a Swim Speed of 60 feet.
- Crystal BallWondrous Item, Very Rare (Requires Attunement) While touching this crystal orb, you can cast Scrying (save DC 17) with it.
- Crystal Ball of Mind ReadingWondrous Item, Legendary (Requires Attunement) While touching this crystal orb, you can cast Scrying (save DC 17) with it.
- Crystal Ball of TelepathyWondrous Item, Legendary (Requires Attunement) While touching this crystal orb, you can cast Scrying (save DC 17) with it.
- Crystal Ball of True SeeingWondrous Item, Legendary (Requires Attunement) While touching this crystal orb, you can cast Scrying (save DC 17) with it.
- Cube of ForceWondrous Item, Rare (Requires Attunement) This cube is about an inch across.
- Cubic GateWondrous Item, Legendary This cube is 3 inches across and radiates palpable magical energy.
- Dagger of VenomWeapon (Dagger), Rare You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon.
- Dancing SwordWeapon (Greatsword, Longsword, Rapier, Scimitar, or Shortsword), Very Rare (Requires Attunement) You can take a Bonus Action to toss this magic weapon into…
- Decanter of Endless WaterWondrous Item, Uncommon This stoppered flask sloshes when shaken, as if it contains water.
- Deck of IllusionsWondrous Item, Uncommon This box contains a set of cards.
- DefenderWeapon (Any Melee Weapon), Legendary (Requires Attunement) You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon.
- Demon ArmorArmor (Any Light, Medium, or Heavy), Very Rare (Requires Attunement) While wearing this armor, you gain a +1 bonus to Armor Class, and you know Abyssal.
- Dimensional ShacklesWondrous Item, Rare You can take a Utilize action to place these shackles on a creature that has the Incapacitated condition.
- Dragon OrbWondrous Item, Artifact (Requires Attunement) An orb is an etched crystal globe about 10 inches in diameter.
- Dragon Scale MailArmor (Scale Mail), Very Rare (Requires Attunement) Dragon Scale Mail is made of the scales of one kind of dragon.
- Dragon SlayerWeapon (Any Simple or Martial), Rare You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon.
- Dust of DisappearanceWondrous Item, Uncommon This powder resembles fine sand.
- Dust of DrynessWondrous Item, Uncommon This small packet contains 1d6 + 4 pinches of dust.
- Dust of Sneezing and ChokingWondrous Item, Uncommon Found in a small container, this powder resembles Dust of Disappearance, and Identify reveals it to be such.
- Dwarven PlateArmor (Half Plate Armor or Plate Armor), Very Rare While wearing this armor, you gain a +2 bonus to Armor Class.
- Dwarven ThrowerWeapon (Warhammer), Very Rare (Requires Attunement by a Dwarf or a Creature Attuned to a Belt of Dwarvenkind) You gain a +3 bonus to attack rolls and damage…
- Efficient QuiverWondrous Item, Uncommon Each of the quiver's three compartments connects to an extradimensional space that allows the quiver to hold numerous items while…
- Efreeti BottleWondrous Item, Very Rare When you take a Magic action to remove the stopper of this painted brass bottle, a cloud of thick smoke flows out of it.
- Elemental GemWondrous Item, Uncommon This gem contains a mote of elemental energy.
- Elixir of HealthPotion, Rare When you drink this potion, you are cured of all magical contagions.
- Elven ChainArmor (Chain Mail or Chain Shirt), Rare You gain a +1 bonus to Armor Class while you wear this armor.
- Energy BowWeapon (Longbow or Shortbow), Very Rare (Requires Attunement) You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon, which has no…
- Eversmoking BottleWondrous Item, Uncommon As a Magic action, you can open or close this bottle.
- Eyes of CharmingWondrous Item, Uncommon (Requires Attunement) These crystal lenses fit over the eyes.
- Eyes of Minute SeeingWondrous Item, Uncommon These crystal lenses fit over the eyes.
- Eyes of the EagleWondrous Item, Uncommon These crystal lenses fit over the eyes.
- Feather TokenWondrous Item, Rarity Varies This object looks like a feather.
- Figurine of Wondrous PowerWondrous Item, Rarity Varies A Figurine of Wondrous Power is a statuette small enough to fit in a pocket.
- Flame TongueWeapon (Any Melee Weapon), Rare (Requires Attunement) While holding this magic weapon, you can take a Bonus Action and use a command word to cause flames to…
- Folding BoatWondrous Item, Rare This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep.
- Frost BrandWeapon (Glaive, Greatsword, Longsword, Rapier, Scimitar, or Shortsword), Very Rare (Requires Attunement) When you hit with an attack roll using this magic…
- Gauntlets of Ogre PowerWondrous Item, Uncommon (Requires Attunement) Your Strength is 19 while you wear these gauntlets.
- Gem of BrightnessWondrous Item, Uncommon This prism has 50 charges.
- Gem of SeeingWondrous Item, Rare (Requires Attunement) This gem has 3 charges.
- Giant SlayerWeapon (Any Simple or Martial), Rare You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon.
- Glamoured Studded LeatherArmor (Studded Leather Armor), Rare While wearing this armor, you gain a +1 bonus to Armor Class.
- Gloves of Missile SnaringWondrous Item, Uncommon (Requires Attunement) If you're hit by an attack roll made with a Ranged or Thrown weapon while wearing these gloves, you can take a…
- Gloves of Swimming and ClimbingWondrous Item, Uncommon (Requires Attunement) While wearing these gloves, you have a Climb Speed and a Swim Speed equal to your Speed, and you gain a +5 bonus…
- Gloves of ThieveryWondrous Item, Uncommon These gloves are imperceptible while worn.
- Goggles of NightWondrous Item, Uncommon While wearing these dark lenses, you have Darkvision out to 60 feet.
- Hammer of ThunderboltsWeapon (Maul or Warhammer), Legendary (Requires Attunement) You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon.
- Handy HaversackWondrous Item, Rare This backpack has a central pouch and two side pouches, each of which is an extradimensional space.
- Hat of DisguiseWondrous Item, Uncommon (Requires Attunement) While wearing this hat, you can cast the Disguise Self spell.
- Hat of Many SpellsWondrous Item, Very Rare (Requires Attunement by a Wizard) This pointed hat has the following properties.
- Headband of IntellectWondrous Item, Uncommon (Requires Attunement) Your Intelligence is 19 while you wear this headband.
- Helm of BrillianceWondrous Item, Very Rare (Requires Attunement) This helm is set with 1d10 diamonds, 2d10 rubies, 3d10 fire opals, and 4d10 opals.
- Helm of Comprehending LanguagesWondrous Item, Uncommon While wearing this helm, you can cast Comprehend Languages from it.
- Helm of TelepathyWondrous Item, Uncommon (Requires Attunement) While wearing this helm, you have telepathy with a range of 30 feet, and you can cast Detect Thoughts or…
- Helm of TeleportationWondrous Item, Rare (Requires Attunement) This helm has 3 charges.
- Holy AvengerWeapon (Any Simple or Martial), Legendary (Requires Attunement by a Paladin) You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon.
- Horn of BlastingWondrous Item, Rare You can take a Magic action to blow the horn, which emits a thunderous blast in a 30-foot Cone that is audible out to 600 feet.
- Horn of ValhallaWondrous Item, Rare (Silver or Brass), Very Rare (Bronze), or Legendary (Iron) You can take a Magic action to blow this horn.
- Horseshoes of SpeedWondrous Item, Rare These horseshoes come in a set of four.
- Horseshoes of a ZephyrWondrous Item, Very Rare These horseshoes come in a set of four.
- Immovable RodRod, Uncommon This iron rod has a button on one end.
- Instant FortressWondrous Item, Rare (Requires Attunement) As a Magic action, you can place this 1-inch adamantine statuette on the ground and, using a command word, cause it…
- Ioun StoneWondrous Item, Rarity Varies (Requires Attunement) Roughly marble sized, Ioun Stones are named after Ioun, a god of knowledge and prophecy revered on some…
- Iron BandsWondrous Item, Rare This rusty iron sphere measures 3 inches in diameter and weighs 1 pound.
- Iron FlaskWondrous Item, Legendary While holding this brass-stoppered iron flask, you can take a Magic action to target a creature that you can see within 60 feet of…
- Javelin of LightningWeapon (Javelin), Uncommon Each time you make an attack roll with this magic weapon and hit, you can have it deal Lightning damage instead of Piercing damage.
- Lantern of RevealingWondrous Item, Uncommon While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding Bright Light in a 30-foot radius and Dim Light for an…
- Luck BladeWeapon (Glaive, Greatsword, Longsword, Rapier, Scimitar, Sickle, or Shortsword), Legendary (Requires Attunement) You gain a +1 bonus to attack rolls and…
- Mace of DisruptionWeapon (Mace), Rare (Requires Attunement) When you hit a Fiend or an Undead with this magic weapon, that creature takes an extra 2d6 Radiant damage.
- Mace of SmitingWeapon (Mace), Rare You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon.
- Mace of TerrorWeapon (Mace), Rare (Requires Attunement) This magic weapon has 3 charges and regains 1d3 expended charges daily at dawn.
- Mantle of Spell ResistanceWondrous Item, Rare (Requires Attunement) You have Advantage on saving throws against spells while you wear this cloak.
- Manual of Bodily HealthWondrous Item, Very Rare This book contains health and nutrition tips, and its words are charged with magic.
- Manual of Gainful ExerciseWondrous Item, Very Rare This book describes fitness exercises, and its words are charged with magic.
- Manual of GolemsWondrous Item, Very Rare This tome contains information and incantations necessary to make a particular type of golem.
- Manual of Quickness of ActionWondrous Item, Very Rare This book contains coordination and balance exercises, and its words are charged with magic.
- Marvelous PigmentsWondrous Item, Very Rare This fine wooden box contains 1d4 pots of pigment and a brush (weighing 1 pound in total).
- Medallion of ThoughtsWondrous Item, Uncommon (Requires Attunement) The medallion has 5 charges.
- Mirror of Life TrappingWondrous Item, Very Rare When this 4-foot-tall, 2-foot-wide mirror is viewed indirectly, its surface shows faint images of creatures.
- Mithral ArmorArmor (Any Medium or Heavy, Except Hide Armor), Uncommon Mithral is a light, flexible metal.
- Mysterious DeckWondrous Item, Legendary Usually found in a box or pouch, this deck contains a number of cards made of ivory or vellum.
- Necklace of AdaptationWondrous Item, Uncommon (Requires Attunement) While wearing this necklace, you can breathe normally in any environment, and you have Advantage on saving…
- Necklace of FireballsWondrous Item, Rare This necklace has 1d6 + 3 beads hanging from it.
- Necklace of Prayer BeadsWondrous Item, Rare (Requires Attunement by a Cleric, Druid, or Paladin) This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz.
- Nine Lives StealerWeapon (Any Simple or Martial), Very Rare (Requires Attunement) You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon.
- OathbowWeapon (Longbow or Shortbow), Very Rare (Requires Attunement) When you nock an arrow on this bow, it whispers in Elvish, "Swift defeat to my enemies.
- Oil of EtherealnessPotion, Rare One vial of this oil can cover one Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is…
- Oil of SharpnessPotion, Very Rare One vial of this oil can coat one Melee weapon or twenty pieces of ammunition, but only ammunition and Melee weapons that are nonmagical and…
- Oil of SlipperinessPotion, Uncommon One vial of this oil can cover one Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is…
- Pearl of PowerWondrous Item, Uncommon (Requires Attunement by a Spellcaster) While this pearl is on your person, you can take a Magic action to regain one expended spell…
- Periapt of HealthWondrous Item, Uncommon (Requires Attunement) While wearing this pendant, you can take a Magic action to regain 2d4 + 2 Hit Points.
- Periapt of Proof against PoisonWondrous Item, Rare (Requires Attunement) This delicate silver chain has a brilliant-cut black gem pendant.
- Periapt of Wound ClosureWondrous Item, Uncommon (Requires Attunement) While wearing this pendant, you gain the following benefits.
- Philter of LovePotion, Uncommon The next time you see a creature within 10 minutes after drinking this philter, you are charmed by that creature and have the Charmed…
- Pipes of HauntingWondrous Item, Uncommon These pipes have 3 charges and regain 1d3 expended charges daily at dawn.
- Pipes of the SewersWondrous Item, Uncommon (Requires Attunement) While these pipes are on your person, ordinary rats and giant rats are Indifferent toward you and won't attack…
- Plate Armor of EtherealnessArmor (Half Plate Armor or Plate Armor), Legendary (Requires Attunement) While you're wearing this armor, you can take a Magic action and use a command word…
- Portable HoleWondrous Item, Rare This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief.
- Potion of Animal FriendshipPotion, Uncommon When you drink this potion, you can cast the level 3 version of the Animal Friendship spell (save DC 13).
- Potion of ClairvoyancePotion, Rare When you drink this potion, you gain the effect of the Clairvoyance spell (no Concentration required).
- Potion of ClimbingPotion, Common When you drink this potion, you gain a Climb Speed equal to your Speed for 1 hour.
- Potion of DiminutionPotion, Rare When you drink this potion, you gain the "reduce" effect of the Enlarge/Reduce spell for 1d4 hours (no Concentration required).
- Potion of FlyingPotion, Very Rare When you drink this potion, you gain a Fly Speed equal to your Speed for 1 hour and can hover.
- Potion of Gaseous FormPotion, Rare When you drink this potion, you gain the effect of the Gaseous Form spell for 1 hour (no Concentration required) or until you end the effect as a…
- Potion of Giant StrengthPotion, Rarity Varies When you drink this potion, your Strength score changes for 1 hour.
- Potion of GrowthPotion, Uncommon When you drink this potion, you gain the "enlarge" effect of the Enlarge/Reduce spell for 10 minutes (no Concentration required).
- Potion of HeroismPotion, Rare When you drink this potion, you gain 10 Temporary Hit Points that last for 1 hour.
- Potion of InvisibilityPotion, Rare This potion's container looks empty but feels as though it holds liquid.
- Potion of InvulnerabilityPotion, Rare For 1 minute after you drink this potion, you have Resistance to all damage.
- Potion of LongevityPotion, Very Rare When you drink this potion, your physical age is reduced by 1d6 + 6 years, to a minimum of 13 years.
- Potion of Mind ReadingPotion, Rare When you drink this potion, you gain the effect of the Detect Thoughts spell (save DC 13) for 10 minutes (no Concentration required).
- Potion of PoisonPotion, Uncommon This concoction looks, smells, and tastes like a Potion of Healing or another beneficial potion.
- Potion of ResistancePotion, Uncommon When you drink this potion, you have Resistance to one type of damage for 1 hour.
- Potion of SpeedPotion, Very Rare When you drink this potion, you gain the effect of the Haste spell for 1 minute (no Concentration required) without suffering the wave of…
- Potion of VitalityPotion, Very Rare When you drink this potion, it removes any Exhaustion levels you have and ends the Poisoned condition on you.
- Potion of Water BreathingPotion, Uncommon You can breathe underwater for 24 hours after drinking this potion.
- Potions of HealingPotion, Rarity Varies You regain Hit Points when you drink this potion.
- Quarterstaff of the AcrobatWeapon (Quarterstaff), Very Rare (Requires Attunement) You have a +2 bonus to attack rolls and damage rolls made with this magic weapon.
- Ring of Animal InfluenceRing, Rare This ring has 3 charges, and it regains 1d3 expended charges daily at dawn.
- Ring of Djinni SummoningRing, Legendary (Requires Attunement) While wearing this ring, you can take a Magic action to summon a particular Djinni from the Elemental Plane of Air.
- Ring of Elemental CommandRing, Legendary (Requires Attunement) Each Ring of Elemental Command is linked to one of the four Elemental Planes.
- Ring of EvasionRing, Rare (Requires Attunement) This ring has 3 charges, and it regains 1d3 expended charges daily at dawn.
- Ring of Feather FallingRing, Rare (Requires Attunement) When you fall while wearing this ring, you descend 60 feet per round and take no damage from falling.
- Ring of Free ActionRing, Rare (Requires Attunement) While you wear this ring, Difficult Terrain doesn't cost you extra movement.
- Ring of InvisibilityRing, Legendary (Requires Attunement) While wearing this ring, you can take a Magic action to give yourself the Invisible condition.
- Ring of JumpingRing, Uncommon (Requires Attunement) While wearing this ring, you can cast Jump from it, but can target only yourself when you do so.
- Ring of Mind ShieldingRing, Uncommon (Requires Attunement) While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you…
- Ring of ProtectionRing, Rare (Requires Attunement) You gain a +1 bonus to Armor Class and saving throws while wearing this ring.
- Ring of RegenerationRing, Very Rare (Requires Attunement) While wearing this ring, you regain 1d6 Hit Points every 10 minutes if you have at least 1 Hit Point.
- Ring of ResistanceRing, Rare You have Resistance to one damage type while wearing this ring.
- Ring of Shooting StarsRing, Very Rare (Requires Attunement) You can cast Dancing Lights or Light from the ring.
- Ring of Spell StoringRing, Rare (Requires Attunement) This ring stores spells cast into it, holding them until the attuned wearer uses them.
- Ring of Spell TurningRing, Legendary (Requires Attunement) While wearing this ring, you have Advantage on saving throws against spells.
- Ring of SwimmingRing, Uncommon You have a Swim Speed of 40 feet while wearing this ring.
- Ring of TelekinesisRing, Very Rare (Requires Attunement) While wearing this ring, you can cast Telekinesis from it.
- Ring of Three WishesRing, Legendary While wearing this ring, you can expend 1 of its 3 charges to cast Wish from it.
- Ring of WarmthRing, Uncommon (Requires Attunement) If you take Cold damage while wearing this ring, the ring reduces the damage you take by 2d8.
- Ring of Water WalkingRing, Uncommon While wearing this ring, you cast Water Walk from it, targeting only yourself.
- Ring of X-ray VisionRing, Rare (Requires Attunement) While wearing this ring, you can take a Magic action to gain X-ray vision with a range of 30 feet for 1 minute.
- Ring of the RamRing, Rare (Requires Attunement) This ring has 3 charges and regains 1d3 expended charges daily at dawn.
- Robe of EyesWondrous Item, Rare (Requires Attunement) This robe is adorned with eyelike patterns.
- Robe of Scintillating ColorsWondrous Item, Very Rare (Requires Attunement) This robe has 3 charges, and it regains 1d3 expended charges daily at dawn.
- Robe of StarsWondrous Item, Very Rare (Requires Attunement) This black or dark-blue robe is embroidered with small white or silver stars.
- Robe of Useful ItemsWondrous Item, Uncommon This robe has cloth patches of various shapes and colors covering it.
- Robe of the ArchmagiWondrous Item, Legendary (Requires Attunement by a Sorcerer, Warlock, or Wizard) This elegant garment is made from exquisite cloth and adorned with runes.
- Rod of AbsorptionRod, Very Rare (Requires Attunement) While holding this rod, you can take a Reaction to absorb a spell that is targeting only you and doesn't create an area…
- Rod of AlertnessRod, Very Rare (Requires Attunement) This rod has the following properties.
- Rod of Lordly MightRod, Legendary (Requires Attunement) This rod has a flanged head, and it functions as a magic Mace that grants a +3 bonus to attack rolls and damage rolls…
- Rod of ResurrectionRod, Legendary (Requires Attunement) The rod has 5 charges.
- Rod of RulershipRod, Rare (Requires Attunement) You can take a Magic action to present the rod and command obedience from each creature of your choice that you can see within…
- Rod of SecurityRod, Very Rare While holding this rod, you can take a Magic action to activate it.
- Rope of ClimbingWondrous Item, Uncommon This 60-foot length of rope can hold up to 3,000 pounds.
- Rope of EntanglementWondrous Item, Rare This rope is 30 feet long.
- Scarab of ProtectionWondrous Item, Legendary (Requires Attunement) This beetle-shaped medallion provides three benefits while it is on your person.
- Scimitar of SpeedWeapon (Scimitar), Very Rare (Requires Attunement) You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon.
- Sending StonesWondrous Item, Uncommon Sending Stones come in pairs, with each stone carved to match the other so the pairing is easily recognized.
- Sentinel ShieldArmor (Shield), Uncommon While holding this Shield, you have Advantage on Initiative rolls and Wisdom (Perception) checks.
- Shield of Missile AttractionArmor (Shield), Rare (Requires Attunement) While holding this Shield, you have Resistance to damage from attacks made with Ranged weapons.
- Shield of the CavalierArmor (Shield), Very Rare (Requires Attunement) While holding this Shield, you have a +2 bonus to Armor Class.
- Shield, +1, +2, or +3Armor (Shield), Uncommon (+1), Rare (+2), or Very Rare (+3) While holding this Shield, you have a bonus to Armor Class determined by the Shield's rarity, in…
- Slippers of Spider ClimbingWondrous Item, Uncommon (Requires Attunement) While you wear these light shoes, you can move up, down, and across vertical surfaces and along ceilings, while…
- Sovereign GlueWondrous Item, Legendary This viscous, milky-white substance can form a permanent adhesive bond between any two objects.
- Spell ScrollScroll, Rarity Varies A Spell Scroll bears the words of a single spell, written in a mystical cipher.
- Spellguard ShieldArmor (Shield), Very Rare (Requires Attunement) While holding this Shield, you have Advantage on saving throws against spells and other magical effects, and…
- Sphere of AnnihilationWondrous Item, Legendary This 2-foot-diameter black sphere is a hole in the multiverse, hovering in space and stabilized by a magical field surrounding it.
- Staff of CharmingStaff, Rare (Requires Attunement by a Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard) This staff has 10 charges.
- Staff of FireStaff, Very Rare (Requires Attunement by a Druid, Sorcerer, Warlock, or Wizard) You have Resistance to Fire damage while you hold this staff.
- Staff of FrostStaff, Very Rare (Requires Attunement by a Druid, Sorcerer, Warlock, or Wizard) You have Resistance to Cold damage while you hold this staff.
- Staff of HealingStaff, Rare (Requires Attunement by a Bard, Cleric, or Druid) This staff has 10 charges.
- Staff of PowerStaff, Very Rare (Requires Attunement by a Sorcerer, Warlock, or Wizard) This staff has 20 charges and can be wielded as a magic Quarterstaff that grants a +2…
- Staff of StrikingStaff, Very Rare (Requires Attunement) This staff can be wielded as a magic Quarterstaff that grants a +3 bonus to attack rolls and damage rolls made with it.
- Staff of Swarming InsectsStaff, Rare (Requires Attunement by a Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard) This staff has 10 charges.
- Staff of Thunder and LightningStaff, Very Rare (Requires Attunement) This staff can be wielded as a magic Quarterstaff that grants a +2 bonus to attack rolls and damage rolls made with it.
- Staff of WitheringStaff, Rare (Requires Attunement) This staff has 3 charges and regains 1d3 expended charges daily at dawn.
- Staff of the MagiStaff, Legendary (Requires Attunement by a Sorcerer, Warlock, or Wizard) This staff has 50 charges and can be wielded as a magic Quarterstaff that grants a +2…
- Staff of the PythonStaff, Uncommon (Requires Attunement) As a Magic action, you can throw this staff so that it lands in an unoccupied space within 10 feet of you, causing the…
- Staff of the WoodlandsStaff, Rare (Requires Attunement by a Druid) This staff has 6 charges and can be wielded as a magic Quarterstaff that grants a +2 bonus to attack rolls and…
- Stone of Controlling Earth ElementalsWondrous Item, Rare While touching this 5-pound stone to the ground, you can take a Magic action to summon an Earth Elemental.
- Stone of Good Luck (Luckstone)Wondrous Item, Uncommon (Requires Attunement) While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.
- Sun BladeWeapon (Longsword), Rare (Requires Attunement) This item appears to be a sword hilt.
- Sword of Life StealingWeapon (Glaive, Greatsword, Longsword, Rapier, Scimitar, or Shortsword), Rare (Requires Attunement) When you attack a creature with this magic weapon and roll…
- Sword of SharpnessWeapon (Glaive, Greatsword, Longsword, or Scimitar), Very Rare (Requires Attunement) When you attack an object with this magic weapon and hit, maximize your…
- Sword of WoundingWeapon (Glaive, Greatsword, Longsword, Rapier, Scimitar, or Shortsword), Rare (Requires Attunement) When you hit a creature with an attack using this magic…
- Talisman of Pure GoodWondrous Item, Legendary (Requires Attunement by a Cleric or Paladin) This talisman is a mighty symbol of goodness.
- Talisman of Ultimate EvilWondrous Item, Legendary (Requires Attunement) This item symbolizes unrepentant evil.
- Talisman of the SphereWondrous Item, Legendary (Requires Attunement) While holding or wearing this talisman, you have Advantage on any Intelligence (Arcana) check you make to…
- Thunderous GreatclubWeapon (Greatclub), Very Rare (Requires Attunement) While you are attuned to this magic weapon, your Strength is 20 unless your Strength is already equal to…
- Tome of Clear ThoughtWondrous Item, Very Rare This book contains memory and logic exercises, and its words are charged with magic.
- Tome of Leadership and InfluenceWondrous Item, Very Rare This book contains guidelines for influencing and charming others, and its words are charged with magic.
- Tome of UnderstandingWondrous Item, Very Rare This book contains intuition and insight exercises, and its words are charged with magic.
- Trident of Fish CommandWeapon (Trident), Uncommon (Requires Attunement) This magic weapon has 3 charges, and it regains 1d3 expended charges daily at dawn.
- Universal SolventWondrous Item, Legendary This tube holds milky liquid with a strong alcohol smell.
- Vicious WeaponWeapon (Any Simple or Martial), Rare This magic weapon deals an extra 2d6 damage to any creature it hits.
- Vorpal SwordWeapon (Glaive, Greatsword, Longsword, or Scimitar), Legendary (Requires Attunement) You gain a +3 bonus to attack rolls and damage rolls made with this magic…
- Wand of BindingWand, Rare (Requires Attunement) This wand has 7 charges.
- Wand of Enemy DetectionWand, Rare (Requires Attunement) This wand has 7 charges.
- Wand of FearWand, Rare (Requires Attunement) This wand has 7 charges.
- Wand of FireballsWand, Rare (Requires Attunement by a Spellcaster) This wand has 7 charges.
- Wand of Lightning BoltsWand, Rare (Requires Attunement by a Spellcaster) This wand has 7 charges.
- Wand of Magic DetectionWand, Uncommon This wand has 3 charges.
- Wand of Magic MissilesWand, Uncommon This wand has 7 charges.
- Wand of ParalysisWand, Rare (Requires Attunement by a Spellcaster) This wand has 7 charges.
- Wand of PolymorphWand, Very Rare (Requires Attunement by a Spellcaster) This wand has 7 charges.
- Wand of SecretsWand, Uncommon This wand has 3 charges and regains 1d3 expended charges daily at dawn.
- Wand of WebWand, Uncommon (Requires Attunement by a Spellcaster) This wand has 7 charges.
- Wand of WonderWand, Rare (Requires Attunement) This wand has 7 charges.
- Wand of the War Mage, +1, +2, or +3Wand, Uncommon (+1), Rare (+2), or Very Rare (+3) (Requires Attunement by a Spellcaster) While holding this wand, you gain a bonus to spell attack rolls…
- Weapon of WarningWeapon (Any Simple or Martial), Uncommon (Requires Attunement) As long as this weapon is within your reach and you are attuned to it, you and allies within 30…
- Weapon, +1, +2, or +3Weapon (Any Simple or Martial), Uncommon (+1), Rare (+2), or Very Rare (+3) You have a bonus to attack rolls and damage rolls made with this magic weapon.
- Well of Many WorldsWondrous Item, Legendary This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief.
- Wind FanWondrous Item, Uncommon While holding this fan, you can cast Gust of Wind (save DC 13) from it.
- Winged BootsWondrous Item, Uncommon (Requires Attunement) These boots have 4 charges and regain 1d4 expended charges daily at dawn.
- Wings of FlyingWondrous Item, Rare (Requires Attunement) While wearing this cloak, you can take a Magic action to turn the cloak into a pair of wings on your back.
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