Equipment
Weapons, armor, adventuring gear, tools, and mounts.
- AcidWhen you take the Attack action, you can replace one of your attacks with throwing a vial of Acid.
- Alchemist's FireWhen you take the Attack action, you can replace one of your attacks with throwing a flask of Alchemist's Fire.
- Alchemist's SuppliesAbility: Intelligence Weight: 8 lb.
- AmmunitionAmmunition is required by a weapon that has the Ammunition property.
- Amulet (worn or held)Amulet (worn or held) — Holy Symbol, 5 gp, 1 lb..
- AntitoxinAs a Bonus Action, you can drink a vial of Antitoxin to gain Advantage on saving throws to avoid or end the Poisoned condition for 1 hour.
- Arcane FocusAn Arcane Focus takes one of the forms in the Arcane Focuses table and is bejeweled or carved to channel arcane magic.
- ArrowsArrows — Ammunition, 1 gp, 1 lb..
- BackpackA Backpack holds up to 30 pounds within 1 cubic foot.
- Ball BearingsAs a Utilize action, you can spill Ball Bearings from their pouch.
- BarrelA Barrel holds up to 40 gallons of liquid or up to 4 cubic feet of dry goods.
- BasketA Basket holds up to 40 pounds within 2 cubic feet.
- BattleaxeBattleaxe — Martial Melee weapon, 10 gp, 4 lb..
- BedrollA Bedroll sleeps one Small or Medium creature.
- BellWhen rung as a Utilize action, a Bell produces a sound that can be heard up to 60 feet away.
- BlanketWhile wrapped in a blanket, you have Advantage on saving throws against extreme cold (see "Gameplay Toolbox").
- Block and TackleA Block and Tackle allows you to hoist up to four times the weight you can normally lift.
- BlowgunBlowgun — Martial Ranged weapon, 10 gp, 1 lb..
- BoltsBolts — Ammunition, 1 gp, 1.5 lb..
- BookA Book contains fiction or nonfiction.
- Bottle, GlassA Glass Bottle holds up to 1½ pints.
- BreastplateBreastplate — Medium armor, 400 gp, 20 lb..
- Brewer's SuppliesAbility: Intelligence Weight: 9 lb.
- BucketA Bucket holds up to half a cubic foot of contents.
- Bullets, FirearmBullets, Firearm — Ammunition, 3 gp, 2 lb..
- Bullets, SlingBullets, Sling — Ammunition, 4 cp, 1.5 lb..
- Burglar's PackA Burglar's Pack contains the following items: Backpack, Ball Bearings, Bell, 10 Candles, Crowbar, Hooded Lantern, 7 flasks of Oil, 5 days of Rations, Rope…
- Calligrapher's SuppliesAbility: Dexterity Weight: 5 lb.
- CaltropsAs a Utilize action, you can spread Caltrops from their bag to cover a 5-foot-square area within 5 feet of yourself.
- CamelCamel — Mounts and Other Animals, 50 gp.
- CandleFor 1 hour, a lit Candle sheds Bright Light in a 5-foot radius and Dim Light for an additional 5 feet.
- Carpenter's ToolsAbility: Strength Weight: 6 lb.
- CarriageCarriage — Tack, Harness, and Drawn Vehicles, 100 gp, 600 lb..
- CartCart — Tack, Harness, and Drawn Vehicles, 15 gp, 200 lb..
- Cartographer's ToolsAbility: Wisdom Weight: 6 lb.
- Case, Crossbow BoltA Crossbow Bolt Case holds up to 20 Bolts.
- Case, Map or ScrollA Map or Scroll Case holds up to 10 sheets of paper or 5 sheets of parchment.
- ChainAs a Utilize action, you can wrap a Chain around an unwilling creature within 5 feet of yourself that has the Grappled, Incapacitated, or Restrained condition…
- Chain MailChain Mail — Heavy armor, 75 gp, 55 lb..
- Chain ShirtChain Shirt — Medium armor, 50 gp, 20 lb..
- ChariotChariot — Tack, Harness, and Drawn Vehicles, 250 gp, 100 lb..
- ChestA Chest holds up to 12 cubic feet of contents.
- Climber's KitA Climber's Kit includes boot tips, gloves, pitons, and a harness.
- Clothes, FineFine Clothes are made of expensive fabrics and adorned with expertly crafted details.
- Clothes, Traveler'sTraveler's Clothes are resilient garments designed for travel in various environments.
- ClubClub — Simple Melee weapon, 1 sp, 2 lb..
- Cobbler's ToolsAbility: Dexterity Weight: 5 lb.
- Component PouchA Component Pouch is watertight and filled with compartments that hold all the free Material components of your spells.
- Cook's UtensilsAbility: Wisdom Weight: 8 lb.
- CostumeWhile wearing a Costume, you have Advantage on any ability check you make to impersonate the person or type of person it represents.
- CrowbarUsing a Crowbar gives you Advantage on Strength checks where the Crowbar's leverage can be applied.
- CrystalCrystal — Arcane Focus, 10 gp, 1 lb..
- DaggerDagger — Simple Melee weapon, 2 gp, 1 lb..
- DartDart — Simple Ranged weapon, 5 cp, 0.25 lb..
- Diplomat's PackA Diplomat's Pack contains the following items: Chest, Fine Clothes, Ink, 5 Ink Pens, Lamp, 2 Map or Scroll Cases, 4 flasks of Oil, 5 sheets of Paper, 5…
- Disguise KitAbility: Charisma Weight: 3 lb.
- Druidic FocusA Druidic Focus takes one of the forms in the Druidic Focuses table and is carved, tied with ribbon, or painted to channel primal magic.
- Dungeoneer's PackA Dungeoneer's Pack contains the following items: Backpack, Caltrops, Crowbar, 2 flasks of Oil, 10 days of Rations, Rope, Tinderbox, 10 Torches, and Waterskin.
- ElephantElephant — Mounts and Other Animals, 200 gp.
- Emblem (borne on fabric or a Shield)Emblem (borne on fabric or a Shield) — Holy Symbol, 5 gp.
- Entertainer's PackAn Entertainer's Pack contains the following items: Backpack, Bedroll, Bell, Bullseye Lantern, 3 Costumes, Mirror, 8 flasks of Oil, 9 days of Rations…
- ExoticExotic — Tack, Harness, and Drawn Vehicles, 60 gp, 40 lb..
- Explorer's PackAn Explorer's Pack contains the following items: Backpack, Bedroll, 2 flasks of Oil, 10 days of Rations, Rope, Tinderbox, 10 Torches, and Waterskin.
- Feed per dayFeed per day — Tack, Harness, and Drawn Vehicles, 5 cp, 10 lb..
- FlailFlail — Martial Melee weapon, 10 gp, 2 lb..
- FlaskA Flask holds up to 1 pint.
- Forgery KitAbility: Dexterity Weight: 5 lb.
- Gaming SetAbility: Wisdom Weight: -- Utilize: Discern whether someone is cheating (DC 10), or win the game (DC 20) Variants: Dice (1 SP), dragonchess (1 GP), playing…
- GlaiveGlaive — Martial Melee weapon, 20 gp, 6 lb..
- Glassblower's ToolsAbility: Intelligence Weight: 5 lb.
- Grappling HookAs a Utilize action, you can throw the Grappling Hook at a railing, a ledge, or another catch within 50 feet of yourself, and the hook catches on if you…
- GreataxeGreataxe — Martial Melee weapon, 30 gp, 7 lb..
- GreatclubGreatclub — Simple Melee weapon, 2 sp, 10 lb..
- GreatswordGreatsword — Martial Melee weapon, 50 gp, 6 lb..
- HalberdHalberd — Martial Melee weapon, 20 gp, 6 lb..
- Half Plate ArmorHalf Plate Armor — Medium armor, 750 gp, 40 lb..
- Hand CrossbowHand Crossbow — Martial Ranged weapon, 75 gp, 3 lb..
- HandaxeHandaxe — Simple Melee weapon, 5 gp, 2 lb..
- Healer's KitA Healer's Kit has ten uses.
- Heavy CrossbowHeavy Crossbow — Martial Ranged weapon, 50 gp, 18 lb..
- Herbalism KitAbility: Intelligence Weight: 3 lb.
- Hide ArmorHide Armor — Medium armor, 10 gp, 12 lb..
- Holy SymbolA Holy Symbol takes one of the forms in the Holy Symbol table and is bejeweled or painted to channel divine magic.
- Holy WaterWhen you take the Attack action, you can replace one of your attacks with throwing a flask of Holy Water.
- Horse, DraftHorse, Draft — Mounts and Other Animals, 50 gp.
- Horse, RidingHorse, Riding — Mounts and Other Animals, 75 gp.
- Hunting TrapAs a Utilize action, you can set a Hunting Trap, which is a sawtooth steel ring that snaps shut when a creature steps on a pressure plate in the center.
- InkInk comes in a 1-ounce bottle, which provides enough ink to write about 500 pages.
- Ink PenUsing Ink, an Ink Pen is used to write or draw.
- JavelinJavelin — Simple Melee weapon, 5 sp, 2 lb..
- Jeweler's ToolsAbility: Intelligence Weight: 2 lb.
- JugA Jug holds up to 1 gallon.
- LadderA Ladder is 10 feet tall.
- LampA Lamp burns Oil as fuel to cast Bright Light in a 15-foot radius and Dim Light for an additional 30 feet.
- LanceLance — Martial Melee weapon, 10 gp, 6 lb..
- Lantern, BullseyeA Bullseye Lantern burns Oil as fuel to cast Bright Light in a 60-foot Cone and Dim Light for an additional 60 feet.
- Lantern, HoodedA Hooded Lantern burns Oil as fuel to cast Bright Light in a 30-foot radius and Dim Light for an additional 30 feet.
- Leather ArmorLeather Armor — Light armor, 10 gp, 10 lb..
- Leatherworker's ToolsAbility: Dexterity Weight: 5 lb.
- Light CrossbowLight Crossbow — Simple Ranged weapon, 25 gp, 5 lb..
- Light HammerLight Hammer — Simple Melee weapon, 2 gp, 2 lb..
- LockA Lock comes with a key.
- LongbowLongbow — Martial Ranged weapon, 50 gp, 2 lb..
- LongswordLongsword — Martial Melee weapon, 15 gp, 3 lb..
- MaceMace — Simple Melee weapon, 5 gp, 4 lb..
- Magnifying GlassA Magnifying Glass grants Advantage on any ability check made to appraise or inspect a highly detailed item.
- ManaclesAs a Utilize action, you can use Manacles to bind an unwilling Small or Medium creature within 5 feet of yourself that has the Grappled, Incapacitated, or…
- MapIf you consult an accurate Map, you gain a +5 bonus to Wisdom (Survival) checks you make to find your way in the place represented on it.
- Mason's ToolsAbility: Strength Weight: 8 lb.
- MastiffMastiff — Mounts and Other Animals, 25 gp.
- MaulMaul — Martial Melee weapon, 10 gp, 10 lb..
- MilitaryMilitary — Tack, Harness, and Drawn Vehicles, 20 gp, 30 lb..
- MirrorA handheld steel Mirror is useful for personal cosmetics but also for peeking around corners and reflecting light as a signal.
- MorningstarMorningstar — Martial Melee weapon, 15 gp, 4 lb..
- MuleMule — Mounts and Other Animals, 8 gp.
- Musical InstrumentAbility: Charisma Weight: Varies Utilize: Play a known tune (DC 10), or improvise a song (DC 15) Variants: Bagpipes (30 GP, 6 lb.
- MusketMusket — Martial Ranged weapon, 500 gp, 10 lb..
- Navigator's ToolsAbility: Wisdom Weight: 2 lb.
- NeedlesNeedles — Ammunition, 1 gp, 1 lb..
- NetWhen you take the Attack action, you can replace one of your attacks with throwing a Net.
- OilYou can douse a creature, object, or space with Oil or use it as fuel, as detailed below.
- OrbOrb — Arcane Focus, 20 gp, 3 lb..
- Padded ArmorPadded Armor — Light armor, 5 gp, 8 lb..
- Painter's SuppliesAbility: Wisdom Weight: 5 lb.
- PaperOne sheet of Paper can hold about 250 handwritten words.
- ParchmentOne sheet of Parchment can hold about 250 handwritten words.
- PerfumePerfume comes in a 4-ounce vial.
- PikePike — Martial Melee weapon, 5 gp, 18 lb..
- PistolPistol — Martial Ranged weapon, 250 gp, 3 lb..
- Plate ArmorPlate Armor — Heavy armor, 1500 gp, 65 lb..
- Poison, BasicAs a Bonus Action, you can use a vial of Basic Poison to coat one weapon or up to three pieces of ammunition.
- Poisoner's KitAbility: Intelligence Weight: 2 lb.
- PoleA Pole is 10 feet long.
- PonyPony — Mounts and Other Animals, 30 gp.
- Pot, IronAn Iron Pot holds up to 1 gallon.
- Potion of HealingThis potion is a magic item.
- Potter's ToolsAbility: Intelligence Weight: 3 lb.
- PouchA Pouch holds up to 6 pounds within one-fifth of a cubic foot.
- Priest's PackA Priest's Pack contains the following items: Backpack, Blanket, Holy Water, Lamp, 7 days of Rations, Robe, and Tinderbox.
- QuarterstaffQuarterstaff — Simple Melee weapon, 2 sp, 4 lb..
- QuiverA Quiver holds up to 20 Arrows.
- Ram, PortableYou can use a Portable Ram to break down doors.
- RapierRapier — Martial Melee weapon, 25 gp, 2 lb..
- RationsRations consist of travel-ready food, including jerky, dried fruit, hardtack, and nuts.
- Reliquary (held)Reliquary (held) — Holy Symbol, 5 gp, 2 lb..
- RidingRiding — Tack, Harness, and Drawn Vehicles, 10 gp, 25 lb..
- Ring MailRing Mail — Heavy armor, 30 gp, 40 lb..
- RobeA Robe has vocational or ceremonial significance.
- RodRod — Arcane Focus, 10 gp, 2 lb..
- RopeAs a Utilize action, you can tie a knot with Rope if you succeed on a DC 10 Dexterity (Sleight of Hand) check.
- SackA Sack holds up to 30 pounds within 1 cubic foot.
- SaddleSaddle — Tack, Harness, and Drawn Vehicles.
- Scale MailScale Mail — Medium armor, 50 gp, 45 lb..
- Scholar's PackA Scholar's Pack contains the following items: Backpack, Book, Ink, Ink Pen, Lamp, 10 flasks of Oil, 10 sheets of Parchment, and Tinderbox.
- ScimitarScimitar — Martial Melee weapon, 25 gp, 3 lb..
- ShieldShield — Shield armor, 10 gp, 6 lb..
- ShortbowShortbow — Simple Ranged weapon, 25 gp, 2 lb..
- ShortswordShortsword — Martial Melee weapon, 10 gp, 2 lb..
- ShovelWorking for 1 hour, you can use a Shovel to dig a hole that is 5 feet on each side in soil or similar material.
- SickleSickle — Simple Melee weapon, 1 gp, 2 lb..
- Signal WhistleWhen blown as a Utilize action, a Signal Whistle produces a sound that can be heard up to 600 feet away.
- SledSled — Tack, Harness, and Drawn Vehicles, 20 gp, 300 lb..
- SlingSling — Simple Ranged weapon, 1 sp.
- Smith's ToolsAbility: Strength Weight: 8 lb.
- SpearSpear — Simple Melee weapon, 1 gp, 3 lb..
- Spell Scroll (Cantrip)Spell Scroll (Cantrip) — Standard Gear, 30 gp.
- Spell Scroll (Level 1)Spell Scroll (Level 1) — Standard Gear, 50 gp.
- Spikes, IronIron Spikes come in bundles of ten.
- Splint ArmorSplint Armor — Heavy armor, 200 gp, 60 lb..
- SpyglassObjects viewed through a Spyglass are magnified to twice their size.
- Stabling per dayStabling per day — Tack, Harness, and Drawn Vehicles, 5 sp.
- Staff (also a Quarterstaff)Staff (also a Quarterstaff) — Arcane Focus, 5 gp, 4 lb..
- StringString is 10 feet long.
- Studded Leather ArmorStudded Leather Armor — Light armor, 45 gp, 13 lb..
- TentA Tent sleeps up to two Small or Medium creatures.
- Thieves' ToolsAbility: Dexterity Weight: 1 lb.
- TinderboxA Tinderbox is a small container holding flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire.
- Tinker's ToolsAbility: Dexterity Weight: 10 lb.
- TorchA Torch burns for 1 hour, casting Bright Light in a 20-foot radius and Dim Light for an additional 20 feet.
- TridentTrident — Martial Melee weapon, 5 gp, 4 lb..
- VialA Vial holds up to 4 ounces.
- WagonWagon — Tack, Harness, and Drawn Vehicles, 35 gp, 400 lb..
- WandWand — Arcane Focus, 10 gp, 1 lb..
- War PickWar Pick — Martial Melee weapon, 5 gp, 2 lb..
- WarhammerWarhammer — Martial Melee weapon, 15 gp, 5 lb..
- WarhorseWarhorse — Mounts and Other Animals, 400 gp.
- WaterskinA Waterskin holds up to 4 pints.
- Weaver's ToolsAbility: Dexterity Weight: 5 lb.
- WhipWhip — Martial Melee weapon, 2 gp, 3 lb..
- Woodcarver's ToolsAbility: Dexterity Weight: 5 lb.
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