Spells
Every spell in the SRD, from cantrips to 9th level.
- Acid SplashYou create an acidic bubble at a point within range, where it explodes in a 5-foot-radius Sphere.
- Chill TouchChanneling the chill of the grave, make a melee spell attack against a target within reach.
- Dancing LightsYou create up to four torch-size lights within range, making them appear as torches, lanterns, or glowing orbs that hover for the duration.
- DruidcraftWhispering to the spirits of nature, you create one of the following effects within range.
- Eldritch BlastYou hurl a beam of crackling energy.
- ElementalismYou exert control over the elements, creating one of the following effects within range.
- Fire BoltYou hurl a mote of fire at a creature or an object within range.
- GuidanceYou touch a willing creature and choose a skill.
- LightYou touch one Large or smaller object that isn't being worn or carried by someone else.
- Mage HandA spectral, floating hand appears at a point you choose within range.
- MendingThis spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin.
- MessageYou point toward a creature within range and whisper a message.
- Minor IllusionYou create a sound or an image of an object within range that lasts for the duration.
- Poison SprayYou spray toxic mist at a creature within range.
- PrestidigitationYou create a magical effect within range.
- Produce FlameA flickering flame appears in your hand and remains there for the duration.
- Ray of FrostA frigid beam of blue-white light streaks toward a creature within range.
- ResistanceYou touch a willing creature and choose a damage type: Acid, Bludgeoning, Cold, Fire, Lightning, Necrotic, Piercing, Poison, Radiant, Slashing, or Thunder.
- Sacred FlameFlame-like radiance descends on a creature that you can see within range.
- ShillelaghA Club or Quarterstaff you are holding is imbued with nature's power.
- Shocking GraspLightning springs from you to a creature that you try to touch.
- Sorcerous BurstYou cast sorcerous energy at one creature or object within range.
- Spare the DyingChoose a creature within range that has 0 Hit Points and isn't dead.
- Starry WispYou launch a mote of light at one creature or object within range.
- ThaumaturgyYou manifest a minor wonder within range.
- True StrikeGuided by a flash of magical insight, you make one attack with the weapon used in the spell's casting.
- Vicious MockeryYou unleash a string of insults laced with subtle enchantments at one creature you can see or hear within range.
- AlarmYou set an alarm against intrusion.
- Animal FriendshipTarget a Beast that you can see within range.
- BaneUp to three creatures of your choice that you can see within range must each make a Charisma saving throw.
- BlessYou bless up to three creatures within range.
- Burning HandsA thin sheet of flames shoots forth from you.
- Charm PersonOne Humanoid you can see within range makes a Wisdom saving throw.
- Chromatic OrbYou hurl an orb of energy at a target within range.
- Color SprayYou launch a dazzling array of flashing, colorful light.
- CommandYou speak a one-word command to a creature you can see within range.
- Comprehend LanguagesFor the duration, you understand the literal meaning of any language that you hear or see signed.
- Create or Destroy WaterYou do one of the following: Create Water.
- Cure WoundsA creature you touch regains a number of Hit Points equal to 2d8 plus your spellcasting ability modifier.
- Detect Evil and GoodFor the duration, you sense the location of any Aberration, Celestial, Elemental, Fey, Fiend, or Undead within 30 feet of yourself.
- Detect MagicFor the duration, you sense the presence of magical effects within 30 feet of yourself.
- Detect Poison and DiseaseFor the duration, you sense the location of poisons, poisonous or venomous creatures, and magical contagions within 30 feet of yourself.
- Disguise SelfYou make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends.
- Dissonant WhispersOne creature of your choice that you can see within range hears a discordant melody in its mind.
- Divine FavorUntil the spell ends, your attacks with weapons deal an extra 1d4 Radiant damage on a hit.
- Divine SmiteThe target takes an extra 2d8 Radiant damage from the attack.
- Ensnaring StrikeAs you hit the target, grasping vines appear on it, and it makes a Strength saving throw.
- EntangleGrasping plants sprout from the ground in a 20-foot square within range.
- Expeditious RetreatYou take the Dash action, and until the spell ends, you can take that action again as a Bonus Action.
- Faerie FireObjects in a 20-foot Cube within range are outlined in blue, green, or violet light (your choice).
- False LifeYou gain 2d4 + 4 Temporary Hit Points.
- Feather FallChoose up to five falling creatures within range.
- Find FamiliarYou gain the service of a familiar, a spirit that takes an animal form you choose: Bat, Cat, Frog, Hawk, Lizard, Octopus, Owl, Rat, Raven, Spider, Weasel, or…
- Floating DiskThis spell creates a circular, horizontal plane of force, 3 feet in diameter and 1 inch thick, that floats 3 feet above the ground in an unoccupied space of…
- Fog CloudYou create a 20-foot-radius Sphere of fog centered on a point within range.
- GoodberryTen berries appear in your hand and are infused with magic for the duration.
- GreaseNonflammable grease covers the ground in a 10-foot square centered on a point within range and turns it into Difficult Terrain for the duration.
- Guiding BoltYou hurl a bolt of light toward a creature within range.
- Healing WordA creature of your choice that you can see within range regains Hit Points equal to 2d4 plus your spellcasting ability modifier.
- Hellish RebukeThe creature that damaged you is momentarily surrounded by green flames.
- HeroismA willing creature you touch is imbued with bravery.
- HexYou place a curse on a creature that you can see within range.
- Hideous LaughterOne creature of your choice that you can see within range makes a Wisdom saving throw.
- Hunter's MarkYou magically mark one creature you can see within range as your quarry.
- Ice KnifeYou create a shard of ice and fling it at one creature within range.
- IdentifyYou touch an object throughout the spell's casting.
- Illusory ScriptYou write on parchment, paper, or another suitable material and imbue it with an illusion that lasts for the duration.
- Inflict WoundsA creature you touch makes a Constitution saving throw, taking 2d10 Necrotic damage on a failed save or half as much damage on a successful one.
- JumpYou touch a willing creature.
- LongstriderYou touch a creature.
- Mage ArmorYou touch a willing creature who isn't wearing armor.
- Magic MissileYou create three glowing darts of magical force.
- Protection from Evil and GoodUntil the spell ends, one willing creature you touch is protected against creatures that are Aberrations, Celestials, Elementals, Fey, Fiends, or Undead.
- Purify Food and DrinkYou remove poison and rot from nonmagical food and drink in a 5-foot-radius Sphere centered on a point within range.
- Ray of SicknessYou shoot a greenish ray at a creature within range.
- SanctuaryYou ward a creature within range.
- Searing SmiteAs you hit the target, it takes an extra 1d6 Fire damage from the attack.
- ShieldAn imperceptible barrier of magical force protects you.
- Shield of FaithA shimmering field surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.
- Silent ImageYou create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot Cube.
- SleepEach creature of your choice in a 5-foot-radius Sphere centered on a point within range must succeed on a Wisdom saving throw or have the Incapacitated…
- Speak with AnimalsFor the duration, you can comprehend and verbally communicate with Beasts, and you can use any of the Influence action's skill options with them.
- ThunderwaveYou unleash a wave of thunderous energy.
- Unseen ServantThis spell creates an Invisible, mindless, shapeless, Medium force that performs simple tasks at your command until the spell ends.
- Acid ArrowA shimmering green arrow streaks toward a target within range and bursts in a spray of acid.
- AidChoose up to three creatures within range.
- Alter SelfYou alter your physical form.
- Animal MessengerA Tiny Beast of your choice that you can see within range must succeed on a Charisma saving throw, or it attempts to deliver a message for you (if the…
- Arcane LockYou touch a closed door, window, gate, container, or hatch and magically lock it for the duration.
- Arcanist's Magic AuraWith a touch, you place an illusion on a willing creature or an object that isn't being worn or carried.
- AuguryYou receive an omen from an otherworldly entity about the results of a course of action that you plan to take within the next 30 minutes.
- BarkskinYou touch a willing creature.
- Blindness/DeafnessOne creature that you can see within range must succeed on a Constitution saving throw, or it has the Blinded or Deafened condition (your choice) for the…
- BlurYour body becomes blurred.
- Calm EmotionsEach Humanoid in a 20-foot-radius Sphere centered on a point you choose within range must succeed on a Charisma saving throw or be affected by one of the…
- Continual FlameA flame springs from an object that you touch.
- DarknessFor the duration, magical Darkness spreads from a point within range and fills a 15-foot-radius Sphere.
- DarkvisionFor the duration, a willing creature you touch has Darkvision with a range of 150 feet.
- Detect ThoughtsYou activate one of the effects below.
- Dragon's BreathYou touch one willing creature, and choose Acid, Cold, Fire, Lightning, or Poison.
- Enhance AbilityYou touch a creature and choose Strength, Dexterity, Intelligence, Wisdom, or Charisma.
- Enlarge/ReduceFor the duration, the spell enlarges or reduces a creature or an object you can see within range (see the chosen effect below).
- EnthrallYou weave a distracting string of words, causing creatures of your choice that you can see within range to make a Wisdom saving throw.
- Find SteedYou summon an otherworldly being that appears as a loyal steed in an unoccupied space of your choice within range.
- Find TrapsYou sense any trap within range that is within line of sight.
- Flame BladeYou evoke a fiery blade in your free hand.
- Flaming SphereYou create a 5-foot-diameter sphere of fire in an unoccupied space on the ground within range.
- Gentle ReposeYou touch a corpse or other remains.
- Gust of WindA Line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the duration.
- Heat MetalChoose a manufactured metal object, such as a metal weapon or a suit of Heavy or Medium metal armor, that you can see within range.
- Hold PersonChoose a Humanoid that you can see within range.
- InvisibilityA creature you touch has the Invisible condition until the spell ends.
- KnockChoose an object that you can see within range.
- Lesser RestorationYou touch a creature and end one condition on it: Blinded, Deafened, Paralyzed, or Poisoned.
- LevitateOne creature or loose object of your choice that you can see within range rises vertically up to 20 feet and remains suspended there for the duration.
- Locate Animals or PlantsDescribe or name a specific kind of Beast, Plant creature, or nonmagical plant.
- Locate ObjectDescribe or name an object that is familiar to you.
- Magic MouthYou implant a message within an object in range--a message that is uttered when a trigger condition is met.
- Magic WeaponYou touch a nonmagical weapon.
- Mind SpikeYou drive a spike of psionic energy into the mind of one creature you can see within range.
- Mirror ImageThree illusory duplicates of yourself appear in your space.
- Misty StepBriefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space you can see.
- MoonbeamA silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high Cylinder centered on a point within range.
- Pass without TraceYou radiate a concealing aura in a 30-foot Emanation for the duration.
- Phantasmal ForceYou attempt to craft an illusion in the mind of a creature you can see within range.
- Prayer of HealingUp to five creatures of your choice who remain within range for the spell's entire casting gain the benefits of a Short Rest and also regain 2d8 Hit Points.
- Protection from PoisonYou touch a creature and end the Poisoned condition on it.
- Ray of EnfeeblementA beam of enervating energy shoots from you toward a creature within range.
- Rope TrickYou touch a rope. One end of it hovers upward until the rope hangs perpendicular to the ground or the rope reaches a ceiling. At the rope's upper end, an…
- Scorching RayYou hurl three fiery rays.
- See InvisibilityFor the duration, you see creatures and objects that have the Invisible condition as if they were visible, and you can see into the Ethereal Plane.
- ShatterA loud noise erupts from a point of your choice within range.
- Shining SmiteThe target hit by the strike takes an extra 2d6 Radiant damage from the attack.
- SilenceFor the duration, no sound can be created within or pass through a 20-foot-radius Sphere centered on a point you choose within range.
- Spider ClimbUntil the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and along ceilings, while leaving its…
- Spike GrowthThe ground in a 20-foot-radius Sphere centered on a point within range sprouts hard spikes and thorns.
- Spiritual WeaponYou create a floating, spectral force that resembles a weapon of your choice and lasts for the duration.
- SuggestionYou suggest a course of activity--described in no more than 25 words--to one creature you can see within range that can hear and understand you.
- Warding BondYou touch another creature that is willing and create a mystic connection between you and the target until the spell ends.
- WebYou conjure a mass of sticky webbing at a point within range.
- Zone of TruthYou create a magical zone that guards against deception in a 15-foot-radius Sphere centered on a point within range.
- Animate DeadChoose a pile of bones or a corpse of a Medium or Small Humanoid within range.
- Beacon of HopeChoose any number of creatures within range.
- Bestow CurseYou touch a creature, which must succeed on a Wisdom saving throw or become cursed for the duration.
- BlinkRoll 1d6 at the end of each of your turns for the duration.
- Call LightningA storm cloud appears at a point within range that you can see above yourself.
- ClairvoyanceYou create an Invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is…
- Conjure AnimalsYou conjure nature spirits that appear as a Large pack of spectral, intangible animals in an unoccupied space you can see within range.
- CounterspellYou attempt to interrupt a creature in the process of casting a spell.
- Create Food and WaterYou create 45 pounds of food and 30 gallons of fresh water on the ground or in containers within range--both useful in fending off the hazards of malnutrition…
- DaylightFor the duration, sunlight spreads from a point within range and fills a 60-foot-radius Sphere.
- Dispel MagicChoose one creature, object, or magical effect within range.
- FearEach creature in a 30-foot Cone must succeed on a Wisdom saving throw or drop whatever it is holding and have the Frightened condition for the duration.
- FireballA bright streak flashes from you to a point you choose within range and then blossoms with a low roar into a fiery explosion.
- FlyYou touch a willing creature.
- Gaseous FormA willing creature you touch shape-shifts, along with everything it's wearing and carrying, into a misty cloud for the duration.
- Glyph of WardingYou inscribe a glyph that later unleashes a magical effect.
- HasteChoose a willing creature that you can see within range.
- Hypnotic PatternYou create a twisting pattern of colors in a 30-foot Cube within range.
- Lightning BoltA stroke of lightning forming a 100-foot-long, 5-foot-wide Line blasts out from you in a direction you choose.
- Magic CircleYou create a 10-foot-radius, 20-foot-tall Cylinder of magical energy centered on a point on the ground that you can see within range.
- Major ImageYou create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot Cube.
- Mass Healing WordUp to six creatures of your choice that you can see within range regain Hit Points equal to 2d4 plus your spellcasting ability modifier.
- Meld into StoneYou step into a stone object or surface large enough to fully contain your body, merging yourself and your equipment with the stone for the duration.
- NondetectionFor the duration, you hide a target that you touch from Divination spells.
- Phantom SteedA Large, quasi-real, horselike creature appears on the ground in an unoccupied space of your choice within range.
- Plant GrowthThis spell channels vitality into plants.
- Protection from EnergyFor the duration, the willing creature you touch has Resistance to one damage type of your choice: Acid, Cold, Fire, Lightning, or Thunder.
- Remove CurseAt your touch, all curses affecting one creature or object end.
- RevivifyYou touch a creature that has died within the last minute.
- SendingYou send a short message of 25 words or fewer to a creature you have met or a creature described to you by someone who has met it.
- Sleet StormUntil the spell ends, sleet falls in a 40-foot-tall, 20-foot-radius Cylinder centered on a point you choose within range.
- SlowYou alter time around up to six creatures of your choice in a 40-foot Cube within range.
- Speak with DeadYou grant the semblance of life to a corpse of your choice within range, allowing it to answer questions you pose.
- Speak with PlantsYou imbue plants in an immobile 30-foot Emanation with limited sentience and animation, giving them the ability to communicate with you and follow your simple…
- Spirit GuardiansProtective spirits flit around you in a 15-foot Emanation for the duration.
- Stinking CloudYou create a 20-foot-radius Sphere of yellow, nauseating gas centered on a point within range.
- Tiny HutA 10-foot Emanation springs into existence around you and remains stationary for the duration.
- TonguesThis spell grants the creature you touch the ability to understand any spoken or signed language that it hears or sees.
- Vampiric TouchThe touch of your shadow-wreathed hand can siphon life force from others to heal your wounds.
- Water BreathingThis spell grants up to ten willing creatures of your choice within range the ability to breathe underwater until the spell ends.
- Water WalkThis spell grants the ability to move across any liquid surface--such as water, acid, mud, snow, quicksand, or lava--as if it were harmless solid ground…
- Wind WallA wall of strong wind rises from the ground at a point you choose within range.
- Arcane EyeYou create an Invisible, invulnerable eye within range that hovers for the duration.
- Aura of LifeAn aura radiates from you in a 30-foot Emanation for the duration.
- BanishmentOne creature that you can see within range must succeed on a Charisma saving throw or be transported to a harmless demiplane for the duration.
- Black TentaclesSquirming, ebony tentacles fill a 20-foot square on ground that you can see within range.
- BlightA creature that you can see within range makes a Constitution saving throw, taking 8d8 Necrotic damage on a failed save or half as much damage on a successful…
- Charm MonsterOne creature you can see within range makes a Wisdom saving throw.
- CompulsionEach creature of your choice that you can see within range must succeed on a Wisdom saving throw or have the Charmed condition until the spell ends.
- ConfusionEach creature in a 10-foot-radius Sphere centered on a point you choose within range must succeed on a Wisdom saving throw, or that target can't take Bonus…
- Conjure Minor ElementalsYou conjure spirits from the Elemental Planes that flit around you in a 15-foot Emanation for the duration.
- Conjure Woodland BeingsYou conjure nature spirits that flit around you in a 10-foot Emanation for the duration.
- Control WaterUntil the spell ends, you control any water inside an area you choose that is a Cube up to 100 feet on a side, using one of the following effects.
- Death WardYou touch a creature and grant it a measure of protection from death.
- Dimension DoorYou teleport to a location within range.
- DivinationThis spell puts you in contact with a god or a god's servants.
- Dominate BeastOne Beast you can see within range must succeed on a Wisdom saving throw or have the Charmed condition for the duration.
- FabricateYou convert raw materials into products of the same material.
- Faithful HoundYou conjure a phantom watchdog in an unoccupied space that you can see within range.
- Fire ShieldWispy flames wreathe your body for the duration, shedding Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.
- Freedom of MovementYou touch a willing creature.
- Giant InsectYou summon a giant centipede, spider, or wasp (chosen when you cast the spell).
- Greater InvisibilityA creature you touch has the Invisible condition until the spell ends.
- Guardian of FaithA Large spectral guardian appears and hovers for the duration in an unoccupied space that you can see within range.
- Hallucinatory TerrainYou make natural terrain in a 150-foot Cube in range look, sound, and smell like another sort of natural terrain.
- Ice StormHail falls in a 20-foot-radius, 40-foot-high Cylinder centered on a point within range.
- Locate CreatureDescribe or name a creature that is familiar to you.
- Phantasmal KillerYou tap into the nightmares of a creature you can see within range and create an illusion of its deepest fears, visible only to that creature.
- PolymorphYou attempt to transform a creature that you can see within range into a Beast.
- Private SanctumYou make an area within range magically secure.
- Resilient SphereA shimmering sphere encloses a Large or smaller creature or object within range.
- Secret ChestYou hide a chest and all its contents on the Ethereal Plane.
- Stone ShapeYou touch a stone object of Medium size or smaller or a section of stone no more than 5 feet in any dimension and form it into any shape you like.
- StoneskinUntil the spell ends, one willing creature you touch has Resistance to Bludgeoning, Piercing, and Slashing damage.
- Vitriolic SphereYou point at a location within range, and a glowing, 1-foot-diameter ball of acid streaks there and explodes in a 20-foot-radius Sphere.
- Wall of FireYou create a wall of fire on a solid surface within range.
- Animate ObjectsObjects animate at your command.
- Antilife ShellAn aura extends from you in a 10-foot Emanation for the duration.
- Arcane HandYou create a Large hand of shimmering magical energy in an unoccupied space that you can see within range.
- AwakenYou spend the casting time tracing magical pathways within a precious gemstone, and then touch the target.
- CloudkillYou create a 20-foot-radius Sphere of yellow-green fog centered on a point within range.
- CommuneYou contact a deity or a divine proxy and ask up to three questions that can be answered with yes or no.
- Commune with NatureYou commune with nature spirits and gain knowledge of the surrounding area.
- Cone of ColdYou unleash a blast of cold air.
- Conjure ElementalYou conjure a Large, intangible spirit from the Elemental Planes that appears in an unoccupied space within range.
- Contact Other PlaneYou mentally contact a demigod, the spirit of a long-dead sage, or some other knowledgeable entity from another plane.
- ContagionYour touch inflicts a magical contagion.
- CreationYou pull wisps of shadow material from the Shadowfell to create an object within range.
- Dispel Evil and GoodFor the duration, Celestials, Elementals, Fey, Fiends, and Undead have Disadvantage on attack rolls against you.
- Dominate PersonOne Humanoid you can see within range must succeed on a Wisdom saving throw or have the Charmed condition for the duration.
- DreamYou target a creature you know on the same plane of existence.
- Flame StrikeA vertical column of brilliant fire roars down from above.
- GeasYou give a verbal command to a creature that you can see within range, ordering it to carry out some service or refrain from an action or a course of activity…
- Greater RestorationYou touch a creature and magically remove one of the following effects from it: 1 Exhaustion level The Charmed or Petrified condition A curse, including the…
- HallowYou touch a point and infuse an area around it with holy or unholy power.
- Hold MonsterChoose a creature that you can see within range.
- Insect PlagueSwarming locusts fill a 20-foot-radius Sphere centered on a point you choose within range.
- Legend LoreName or describe a famous person, place, or object.
- Mass Cure WoundsA wave of healing energy washes out from a point you can see within range.
- MisleadYou gain the Invisible condition at the same time that an illusory double of you appears where you are standing.
- Modify MemoryYou attempt to reshape another creature's memories.
- PasswallA passage appears at a point that you can see on a wooden, plaster, or stone surface (such as a wall, ceiling, or floor) within range and lasts for the…
- Planar BindingYou attempt to bind a Celestial, an Elemental, a Fey, or a Fiend to your service.
- Raise DeadWith a touch, you revive a dead creature if it has been dead no longer than 10 days and it wasn't Undead when it died.
- ReincarnateYou touch a dead Humanoid or a piece of one.
- ScryingYou can see and hear a creature you choose that is on the same plane of existence as you.
- SeemingYou give an illusory appearance to each creature of your choice that you can see within range.
- Summon DragonYou call forth a Dragon spirit.
- TelekinesisYou gain the ability to move or manipulate creatures or objects by thought.
- Telepathic BondYou forge a telepathic link among up to eight willing creatures of your choice within range, psychically linking each creature to all the others for the…
- Teleportation CircleAs you cast the spell, you draw a 5-foot-radius circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your…
- Tree StrideYou gain the ability to enter a tree and move from inside it to inside another tree of the same kind within 500 feet.
- Wall of ForceAn Invisible wall of force springs into existence at a point you choose within range.
- Wall of StoneA nonmagical wall of solid stone springs into existence at a point you choose within range.
- Blade BarrierYou create a wall of whirling blades made of magical energy.
- Chain LightningYou launch a lightning bolt toward a target you can see within range.
- Circle of DeathNegative energy ripples out in a 60-foot-radius Sphere from a point you choose within range.
- Conjure FeyYou conjure a Medium spirit from the Feywild in an unoccupied space you can see within range.
- ContingencyChoose a spell of level 5 or lower that you can cast, that has a casting time of an action, and that can target you.
- Create UndeadYou can cast this spell only at night.
- DisintegrateYou launch a green ray at a target you can see within range.
- EyebiteFor the duration, your eyes become an inky void.
- Find the PathYou magically sense the most direct physical route to a location you name.
- Flesh to StoneYou attempt to turn one creature that you can see within range into stone.
- ForbiddanceYou create a ward against magical travel that protects up to 40,000 square feet of floor space to a height of 30 feet above the floor.
- Freezing SphereA frigid globe streaks from you to a point of your choice within range, where it explodes in a 60-foot-radius Sphere.
- Globe of InvulnerabilityAn immobile, shimmering barrier appears in a 10-foot Emanation around you and remains for the duration.
- Guards and WardsYou create a ward that protects up to 2,500 square feet of floor space.
- HarmYou unleash virulent magic on a creature you can see within range.
- HealChoose a creature that you can see within range.
- Heroes' FeastYou conjure a feast that appears on a surface in an unoccupied 10-foot Cube next to you.
- Instant SummonsYou touch the sapphire used in the casting and an object weighing 10 pounds or less whose longest dimension is 6 feet or less.
- Irresistible DanceOne creature that you can see within range must make a Wisdom saving throw.
- Magic JarYour body falls into a catatonic state as your soul leaves it and enters the container you used for the spell's Material component.
- Mass SuggestionYou suggest a course of activity--described in no more than 25 words--to twelve or fewer creatures you can see within range that can hear and understand you.
- Move EarthChoose an area of terrain no larger than 40 feet on a side within range.
- Planar AllyYou beseech an otherworldly entity for aid.
- Programmed IllusionYou create an illusion of an object, a creature, or some other visible phenomenon within range that activates when a specific trigger occurs.
- SunbeamYou launch a sunbeam in a 5-foot-wide, 60-foot-long Line.
- Transport via PlantsThis spell creates a magical link between a Large or larger inanimate plant within range and another plant, at any distance, on the same plane of existence.
- True SeeingFor the duration, the willing creature you touch has Truesight with a range of 120 feet.
- Wall of IceYou create a wall of ice on a solid surface within range.
- Wall of ThornsYou create a wall of tangled brush bristling with needle-sharp thorns.
- Wind WalkYou and up to ten willing creatures of your choice within range assume gaseous forms for the duration, appearing as wisps of cloud.
- Word of RecallYou and up to five willing creatures within 5 feet of you instantly teleport to a previously designated sanctuary.
- Arcane SwordYou create a spectral sword that hovers within range.
- Conjure CelestialYou conjure a spirit from the Upper Planes, which manifests as a pillar of light in a 10-foot-radius, 40-foot-high Cylinder centered on a point within range.
- Delayed Blast FireballA beam of yellow light flashes from you, then condenses at a chosen point within range as a glowing bead for the duration.
- Divine WordYou utter a word imbued with power from the Upper Planes.
- EtherealnessYou step into the border regions of the Ethereal Plane, where it overlaps with your current plane.
- Finger of DeathYou unleash negative energy toward a creature you can see within range.
- Fire StormA storm of fire appears within range.
- ForcecageAn immobile, Invisible, Cube-shaped prison composed of magical force springs into existence around an area you choose within range.
- Magnificent MansionYou conjure a shimmering door in range that lasts for the duration.
- Mirage ArcaneYou make terrain in an area up to 1 mile square look, sound, smell, and even feel like some other sort of terrain.
- Plane ShiftYou and up to eight willing creatures who link hands in a circle are transported to a different plane of existence.
- Prismatic SprayEight rays of light flash from you in a 60-foot Cone.
- Project ImageYou create an illusory copy of yourself that lasts for the duration.
- RegenerateA creature you touch regains 4d8 + 15 Hit Points.
- ResurrectionWith a touch, you revive a dead creature that has been dead for no more than a century, didn't die of old age, and wasn't Undead when it died.
- Reverse GravityThis spell reverses gravity in a 50-foot-radius, 100-foot high Cylinder centered on a point within range.
- SequesterWith a touch, you magically sequester an object or a willing creature.
- SimulacrumYou create a simulacrum of one Beast or Humanoid that is within 10 feet of you for the entire casting of the spell.
- SymbolYou inscribe a harmful glyph either on a surface (such as a section of floor or wall) or within an object that can be closed (such as a book or chest).
- TeleportThis spell instantly transports you and up to eight willing creatures that you can see within range, or a single object that you can see within range, to a…
- Animal ShapesChoose any number of willing creatures that you can see within range.
- Antimagic FieldAn aura of antimagic surrounds you in 10-foot Emanation.
- Antipathy/SympathyAs you cast the spell, choose whether it creates antipathy or sympathy, and target one creature or object that is Huge or smaller.
- BefuddlementYou blast the mind of a creature that you can see within range.
- CloneYou touch a creature or at least 1 cubic inch of its flesh.
- Control WeatherYou take control of the weather within 5 miles of you for the duration.
- DemiplaneYou create a shadowy Medium door on a flat solid surface that you can see within range.
- Dominate MonsterOne creature you can see within range must succeed on a Wisdom saving throw or have the Charmed condition for the duration.
- EarthquakeChoose a point on the ground that you can see within range.
- GlibnessUntil the spell ends, when you make a Charisma check, you can replace the number you roll with a 15.
- Holy AuraFor the duration, you emit an aura in a 30-foot Emanation.
- Incendiary CloudA swirling cloud of embers and smoke fills a 20-foot-radius Sphere centered on a point within range.
- MazeYou banish a creature that you can see within range into a labyrinthine demiplane.
- Mind BlankUntil the spell ends, one willing creature you touch has Immunity to Psychic damage and the Charmed condition.
- Power Word StunYou overwhelm the mind of one creature you can see within range.
- SunburstBrilliant sunlight flashes in a 60-foot-radius Sphere centered on a point you choose within range.
- TsunamiA wall of water springs into existence at a point you choose within range.
- Astral ProjectionYou and up to eight willing creatures within range project your astral bodies into the Astral Plane (the spell ends instantly if you are already on that plane).
- ForesightYou touch a willing creature and bestow a limited ability to see into the immediate future.
- GateYou conjure a portal linking an unoccupied space you can see within range to a precise location on a different plane of existence.
- ImprisonmentYou create a magical restraint to hold a creature that you can see within range.
- Mass HealA flood of healing energy flows from you into creatures around you.
- Meteor SwarmBlazing orbs of fire plummet to the ground at four different points you can see within range.
- Power Word HealA wave of healing energy washes over one creature you can see within range.
- Power Word KillYou compel one creature you can see within range to die.
- Prismatic WallA shimmering, multicolored plane of light forms a vertical opaque wall--up to 90 feet long, 30 feet high, and 1 inch thick--centered on a point within range.
- ShapechangeYou shape-shift into another creature for the duration or until you take a Magic action to shape-shift into a different eligible form.
- Storm of VengeanceA churning storm cloud forms for the duration, centered on a point within range and spreading to a radius of 300 feet.
- Time StopYou briefly stop the flow of time for everyone but yourself.
- True PolymorphChoose one creature or nonmagical object that you can see within range.
- True ResurrectionYou touch a creature that has been dead for no longer than 200 years and that died for any reason except old age.
- WeirdYou try to create illusory terrors in others' minds.
- WishWish is the mightiest spell a mortal can cast.
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