Spell · SRD 5.2.1
Burning Hands
1st-level evocation
- Casting time
- Action
- Range
- Self
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Sorcerer, Wizard
A thin sheet of flames shoots forth from you. Each creature in a 15-foot Cone makes a Dexterity saving throw, taking 3d6 Fire damage on a failed save or half as much damage on a successful one.
Flammable objects in the Cone that aren't being worn or carried start burning.
At Higher Levels. The damage increases by 1d6 for each spell slot level above 1.
Related
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