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Spell · SRD 5.2.1

Chill Touch

Necromancy cantrip

Casting time
Action
Range
Touch
Components
V, S
Duration
Instantaneous
Classes
Sorcerer, Warlock, Wizard

Channeling the chill of the grave, make a melee spell attack against a target within reach. On a hit, the target takes 1d10 Necrotic damage, and it can't regain Hit Points until the end of your next turn.

At Higher Levels. The damage increases by 1d10 when you reach levels 5 (2d10), 11 (3d10), and 17 (4d10).

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This work includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Reformatted and reorganized for presentation on PostRoll; text unmodified.

Licensed under Creative Commons Attribution 4.0 International.

srd-5.2.1 · Version 1.0.0 · Updated Jul 9, 2026