Spell · SRD 5.2.1
Magic Weapon
2nd-level transmutation
- Casting time
- Bonus Action
- Range
- Touch
- Components
- V, S
- Duration
- 1 hour
- Classes
- Paladin, Ranger, Sorcerer, Wizard
You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls. The spell ends early if you cast it again.
At Higher Levels. The bonus increases to +2 with a level 3–5 spell slot. The bonus increases to +3 with a level 6+ spell slot.
Related
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