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Spell · SRD 5.2.1

Confusion

4th-level enchantment

Casting time
Action
Range
90 feet
Components
V, S, M (three nut shells)
Duration
Concentration, up to 1 minute
Classes
Bard, Druid, Sorcerer, Wizard

Each creature in a 10-foot-radius Sphere centered on a point you choose within range must succeed on a Wisdom saving throw, or that target can't take Bonus Actions or Reactions and must roll 1d10 at the start of each of its turns to determine its behavior for that turn, consulting the table below.

At the end of each of its turns, an affected target repeats the save, ending the spell on itself on a success.

At Higher Levels. The Sphere's radius increases by 5 feet for each spell slot level above 4.

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This work includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Reformatted and reorganized for presentation on PostRoll; text unmodified.

Licensed under Creative Commons Attribution 4.0 International.

srd-5.2.1 · Version 1.0.0 · Updated Jul 9, 2026