PostRoll logo
Spell · SRD 5.2.1

Mind Spike

2nd-level divination

Casting time
Action
Range
120 feet
Components
S
Duration
Concentration, up to 1 hour
Classes
Sorcerer, Warlock, Wizard

You drive a spike of psionic energy into the mind of one creature you can see within range. The target makes a Wisdom saving throw, taking 3d8 Psychic damage on a failed save or half as much damage on a successful one. On a failed save, you also always know the target's location until the spell ends, but only while the two of you are on the same plane

of existence. While you have this knowledge, the target can't become hidden from you, and if it has the Invisible condition, it gains no benefit from that condition against you.

At Higher Levels. The damage increases by 1d8 for each spell slot level above 2.

Related

Add D&D 5e to your library — free

Searchable in PostRoll and linkable from your worlds, wikis, characters, and sessions. Free forever.

Add to my library

This work includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Reformatted and reorganized for presentation on PostRoll; text unmodified.

Licensed under Creative Commons Attribution 4.0 International.

srd-5.2.1 · Version 1.0.0 · Updated Jul 9, 2026