Giant Vulture
Large monstrosity, neutral evil
- Armor Class
- 10
- Hit Points
- 25 (3d10)
- Speed
- fly 60 ft., 10 ft.
- Senses
- darkvision 60 ft., passive perception 13
- Languages
- Understands Common but can't speak
- Challenge
- 1 (200 XP)
Traits
Pack Tactics. The vulture has Advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Gouge. Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Piercing damage, and the target has the Poisoned condition until the end of its next turn.
Large monstrosity, neutral evil
Special Abilities
Pack Tactics
The vulture has Advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Gouge
Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Piercing damage, and the target has the Poisoned condition until the end of its next turn.
Related
Add D&D 5e to your library — free
Searchable in PostRoll and linkable from your worlds, wikis, characters, and sessions. Free forever.
Add to my library