Monster · SRD 5.2.1
Sphinx of Wonder
Tiny celestial, lawful good
- Armor Class
- 13
- Hit Points
- 24 (7d4)
- Speed
- fly 40 ft., 20 ft.
STR
6 (-2)
DEX
17 (+3)
CON
13 (+1)
INT
15 (+2)
WIS
12 (+1)
CHA
11 (+0)
- Senses
- darkvision 60 ft., passive perception 11
- Languages
- Celestial, Common
- Challenge
- 1 (200 XP)
Traits
Magic Resistance. The sphinx has Advantage on saving throws against spells and other magical effects.
Actions
Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Slashing damage plus 7 (2d6) Radiant damage.
Tiny celestial, lawful good
Special Abilities
Magic Resistance
The sphinx has Advantage on saving throws against spells and other magical effects.
Actions
Rend
Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Slashing damage plus 7 (2d6) Radiant damage.
Reactions
Burst of Ingenuity (2/Day)
Trigger: The sphinx or another creature within 30 feet makes an ability check or a saving throw. Response: The sphinx adds 2 to the roll.
Related
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