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Monster · SRD 5.2.1

Dretch

Small fiend, chaotic evil

Armor Class
11
Hit Points
18 (4d6)
Speed
20 ft.
STR
12 (+1)
DEX
11 (+0)
CON
12 (+1)
INT
5 (-3)
WIS
8 (-1)
CHA
3 (-4)
Senses
darkvision 60 ft., passive perception 9
Languages
Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)
Challenge
1/4 (50 XP)

Actions

Rend. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage.

Fetid Cloud (1/Day). Constitution Saving Throw: DC 11, each creature in a 10-foot Emanation originating from the dretch. Failure: The target has the Poisoned condition until the end of its next turn. While Poisoned, the creature can take either an action or a Bonus Action on its turn, not both, and it can't take Reactions.

Small fiend, chaotic evil

Actions

Rend

Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage.

Fetid Cloud (1/Day)

Constitution Saving Throw: DC 11, each creature in a 10-foot Emanation originating from the dretch. Failure: The target has the Poisoned condition until the end of its next turn. While Poisoned, the creature can take either an action or a Bonus Action on its turn, not both, and it can't take Reactions.

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This work includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Reformatted and reorganized for presentation on PostRoll; text unmodified.

Licensed under Creative Commons Attribution 4.0 International.

srd-5.2.1 · Version 1.0.0 · Updated Jul 9, 2026