Dretch
Small fiend, chaotic evil
- Armor Class
- 11
- Hit Points
- 18 (4d6)
- Speed
- 20 ft.
- Senses
- darkvision 60 ft., passive perception 9
- Languages
- Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)
- Challenge
- 1/4 (50 XP)
Actions
Rend. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage.
Fetid Cloud (1/Day). Constitution Saving Throw: DC 11, each creature in a 10-foot Emanation originating from the dretch. Failure: The target has the Poisoned condition until the end of its next turn. While Poisoned, the creature can take either an action or a Bonus Action on its turn, not both, and it can't take Reactions.
Small fiend, chaotic evil
Actions
Rend
Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage.
Fetid Cloud (1/Day)
Constitution Saving Throw: DC 11, each creature in a 10-foot Emanation originating from the dretch. Failure: The target has the Poisoned condition until the end of its next turn. While Poisoned, the creature can take either an action or a Bonus Action on its turn, not both, and it can't take Reactions.
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