Giant Crocodile
Huge beast, unaligned
- Armor Class
- 14
- Hit Points
- 85 (9d12)
- Speed
- swim 50 ft., 30 ft.
- Senses
- passive perception 10
- Challenge
- 5 (1,800 XP)
Traits
Hold Breath. The crocodile can hold its breath for 1 hour.
Actions
Multiattack. The crocodile makes one Bite attack and one Tail attack.
Bite. Melee Attack Roll: +8, reach 5 ft. Hit: 21 (3d10 + 5) Piercing damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 15). While Grappled, the target has the Restrained condition and can't be targeted by the crocodile's Tail.
Tail. Melee Attack Roll: +8, reach 10 ft. Hit: 18 (3d8 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.
Huge beast, unaligned
Special Abilities
Hold Breath
The crocodile can hold its breath for 1 hour.
Actions
Multiattack
The crocodile makes one Bite attack and one Tail attack.
Bite
Melee Attack Roll: +8, reach 5 ft. Hit: 21 (3d10 + 5) Piercing damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 15). While Grappled, the target has the Restrained condition and can't be targeted by the crocodile's Tail.
Tail
Melee Attack Roll: +8, reach 10 ft. Hit: 18 (3d8 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.
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