Will-o'-Wisp
Tiny undead, chaotic evil
- Armor Class
- 19
- Hit Points
- 27 (11d4)
- Speed
- fly 50 ft. (hover), 5 ft.
- Senses
- darkvision 120 ft., passive perception 12
- Languages
- Common plus one other language
- Challenge
- 2 (450 XP)
Traits
Ephemeral. The wisp can't wear or carry anything.
Illumination. The wisp sheds Bright Light in a 20-foot radius and Dim Light for an additional 20 feet.
Incorporeal Movement. The wisp can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.
Actions
Shock. Melee Attack Roll: +4, reach 5 ft. Hit: 11 (2d8 + 2) Lightning damage.
Tiny undead, chaotic evil
Special Abilities
Ephemeral
The wisp can't wear or carry anything.
Illumination
The wisp sheds Bright Light in a 20-foot radius and Dim Light for an additional 20 feet.
Incorporeal Movement
The wisp can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.
Actions
Shock
Melee Attack Roll: +4, reach 5 ft. Hit: 11 (2d8 + 2) Lightning damage.
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