Young Copper Dragon
Large dragon, chaotic good
- Armor Class
- 17
- Hit Points
- 119 (14d10)
- Speed
- fly 80 ft., 40 ft., climb 40 ft.
- Senses
- blindsight 30 ft., darkvision 120 ft., passive perception 17
- Languages
- Common, Draconic
- Challenge
- 7 (2,900 XP)
Actions
Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Slowing Breath.
Rend. Melee Attack Roll: +7, reach 10 ft. Hit: 15 (2d10 + 4) Slashing damage.
Acid Breath (Recharge 5–6). Dexterity Saving Throw: DC 14, each creature in a 40-foot-long, 5-foot-wide Line. Failure: 40 (9d8) Acid damage. Success: Half damage.
Slowing Breath. Constitution Saving Throw: DC 14, each creature in a 30-foot Cone. Failure: The target can't take Reactions; its Speed is halved; and it can take either an action or a Bonus Action on its turn, not both. This effect lasts until the end of its next turn.
Large dragon, chaotic good
Actions
Multiattack
The dragon makes three Rend attacks. It can replace one attack with a use of Slowing Breath.
Rend
Melee Attack Roll: +7, reach 10 ft. Hit: 15 (2d10 + 4) Slashing damage.
Acid Breath (Recharge 5–6)
Dexterity Saving Throw: DC 14, each creature in a 40-foot-long, 5-foot-wide Line. Failure: 40 (9d8) Acid damage. Success: Half damage.
Slowing Breath
Constitution Saving Throw: DC 14, each creature in a 30-foot Cone. Failure: The target can't take Reactions; its Speed is halved; and it can take either an action or a Bonus Action on its turn, not both. This effect lasts until the end of its next turn.
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