Monster · SRD 5.2.1
Crocodile
Large beast, unaligned
- Armor Class
- 12
- Hit Points
- 13 (2d10)
- Speed
- swim 30 ft., 20 ft.
STR
15 (+2)
DEX
10 (+0)
CON
13 (+1)
INT
2 (-4)
WIS
10 (+0)
CHA
5 (-3)
- Senses
- passive perception 10
- Challenge
- 1/2 (100 XP)
Traits
Hold Breath. The crocodile can hold its breath for 1 hour.
Actions
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12). While Grappled, the target has the Restrained condition.
Large beast, unaligned
Special Abilities
Hold Breath
The crocodile can hold its breath for 1 hour.
Actions
Bite
Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12). While Grappled, the target has the Restrained condition.
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