Pirate
Medium humanoid, neutral
- Armor Class
- 14
- Hit Points
- 33 (6d8)
- Speed
- 30 ft.
- Senses
- passive perception 11
- Languages
- Common plus one other language
- Challenge
- 1 (200 XP)
Actions
Multiattack. The pirate makes two Dagger attacks. It can replace one attack with a use of Enthralling Panache.
Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage.
Enthralling Panache. Wisdom Saving Throw: DC 12, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate's next turn.
Medium humanoid, neutral
Actions
Multiattack
The pirate makes two Dagger attacks. It can replace one attack with a use of Enthralling Panache.
Dagger
Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage.
Enthralling Panache
Wisdom Saving Throw: DC 12, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate's next turn.
Related
Add D&D 5e to your library — free
Searchable in PostRoll and linkable from your worlds, wikis, characters, and sessions. Free forever.
Add to my library