Merfolk Skirmisher
Medium elemental, neutral
- Armor Class
- 11
- Hit Points
- 11 (2d8)
- Speed
- swim 40 ft., 10 ft.
- Senses
- passive perception 12
- Languages
- Common, Primordial (Aquan)
- Challenge
- 1/8 (25 XP)
Traits
Amphibious. The merfolk can breathe air and water.
Actions
Ocean Spear. Melee or Ranged Attack Roll: +2, reach 5 ft. or range 20/60 ft. Hit: 3 (1d6) Piercing damage plus 2 (1d4) Cold damage. If the target is a creature, its Speed decreases by 10 feet until the end of its next turn. Hit or Miss: The spear magically returns to the merfolk's hand immediately after a ranged attack.
Medium elemental, neutral
Special Abilities
Amphibious
The merfolk can breathe air and water.
Actions
Ocean Spear
Melee or Ranged Attack Roll: +2, reach 5 ft. or range 20/60 ft. Hit: 3 (1d6) Piercing damage plus 2 (1d4) Cold damage. If the target is a creature, its Speed decreases by 10 feet until the end of its next turn. Hit or Miss: The spear magically returns to the merfolk's hand immediately after a ranged attack.
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