Satyr
Medium fey, chaotic neutral
- Armor Class
- 13
- Hit Points
- 31 (7d8)
- Speed
- 40 ft.
- Senses
- passive perception 12
- Languages
- Common, Elvish, Sylvan
- Challenge
- 1/2 (100 XP)
Traits
Magic Resistance. The satyr has Advantage on saving throws against spells and other magical effects.
Actions
Hooves. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, the satyr pushes the target up to 10 feet straight away from itself.
Mockery. Wisdom Saving Throw: DC 12, one creature the satyr can see within 90 feet. Failure: 5 (1d6 + 2) Psychic damage.
Medium fey, chaotic neutral
Special Abilities
Magic Resistance
The satyr has Advantage on saving throws against spells and other magical effects.
Actions
Hooves
Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, the satyr pushes the target up to 10 feet straight away from itself.
Mockery
Wisdom Saving Throw: DC 12, one creature the satyr can see within 90 feet. Failure: 5 (1d6 + 2) Psychic damage.
Related
Add D&D 5e to your library — free
Searchable in PostRoll and linkable from your worlds, wikis, characters, and sessions. Free forever.
Add to my library