Sprite
Tiny fey, neutral good
- Armor Class
- 15
- Hit Points
- 10 (4d4)
- Speed
- fly 40 ft., 10 ft.
- Senses
- passive perception 13
- Languages
- Common, Elvish, Sylvan
- Challenge
- 1/4 (50 XP)
Actions
Needle Sword. Melee Attack Roll: +6, reach 5 ft. Hit: 6 (1d4 + 4) Piercing damage.
Enchanting Bow. Ranged Attack Roll: +6, range 40/160 ft. Hit: 1 Piercing damage, and the target has the Charmed condition until the start of the sprite's next turn.
Heart Sight. Charisma Saving Throw: DC 10, one creature within 5 feet the sprite can see (Celestials, Fiends, and Undead automatically fail the save). Failure: The sprite knows the target's emotions and alignment.
Invisibility. The sprite casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability.
Tiny fey, neutral good
Actions
Needle Sword
Melee Attack Roll: +6, reach 5 ft. Hit: 6 (1d4 + 4) Piercing damage.
Enchanting Bow
Ranged Attack Roll: +6, range 40/160 ft. Hit: 1 Piercing damage, and the target has the Charmed condition until the start of the sprite's next turn.
Heart Sight
Charisma Saving Throw: DC 10, one creature within 5 feet the sprite can see (Celestials, Fiends, and Undead automatically fail the save). Failure: The sprite knows the target's emotions and alignment.
Invisibility
The sprite casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability.
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