Hill Giant
Huge giant, chaotic evil
- Armor Class
- 13
- Hit Points
- 105 (10d12)
- Speed
- 40 ft.
- Senses
- passive perception 12
- Languages
- Giant
- Challenge
- 5 (1,800 XP)
Actions
Multiattack. The giant makes two attacks, using Tree Club or Trash Lob in any combination.
Tree Club. Melee Attack Roll: +8, reach 10 ft. Hit: 18 (3d8 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.
Trash Lob. Ranged Attack Roll: +8, range 60/240 ft. Hit: 16 (2d10 + 5) Bludgeoning damage, and the target has the Poisoned condition until the end of its next turn.
Huge giant, chaotic evil
Actions
Multiattack
The giant makes two attacks, using Tree Club or Trash Lob in any combination.
Tree Club
Melee Attack Roll: +8, reach 10 ft. Hit: 18 (3d8 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.
Trash Lob
Ranged Attack Roll: +8, range 60/240 ft. Hit: 16 (2d10 + 5) Bludgeoning damage, and the target has the Poisoned condition until the end of its next turn.
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