Octopus
Small beast, unaligned
- Armor Class
- 12
- Hit Points
- 3 (1d6)
- Speed
- swim 30 ft., 5 ft.
- Senses
- darkvision 30 ft., passive perception 12
- Challenge
- 0 (10 XP)
Traits
Compression. The octopus can move through a space as narrow as 1 inch without expending extra movement to do so.
Water Breathing. The octopus can breathe only underwater.
Actions
Tentacles. Melee Attack Roll: +4, reach 5 ft. Hit: 1 Bludgeoning damage.
Small beast, unaligned
Special Abilities
Compression
The octopus can move through a space as narrow as 1 inch without expending extra movement to do so.
Water Breathing
The octopus can breathe only underwater.
Actions
Tentacles
Melee Attack Roll: +4, reach 5 ft. Hit: 1 Bludgeoning damage.
Reactions
Ink Cloud (1/Day)
Trigger: A creature ends its turn within 5 feet of the octopus while underwater. Response: The octopus releases ink that fills a 5-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.
Related
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