Bandit Captain
Medium humanoid, neutral
- Armor Class
- 15
- Hit Points
- 52 (8d8)
- Speed
- 30 ft.
- Senses
- passive perception 10
- Languages
- Common, Thieves' Cant
- Challenge
- 2 (450 XP)
Actions
Multiattack. The bandit makes two attacks, using Scimitar and Pistol in any combination.
Scimitar. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage.
Pistol. Ranged Attack Roll: +5, range 30/90 ft. Hit: 8 (1d10 + 3) Piercing damage.
Medium humanoid, neutral
Actions
Multiattack
The bandit makes two attacks, using Scimitar and Pistol in any combination.
Scimitar
Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage.
Pistol
Ranged Attack Roll: +5, range 30/90 ft. Hit: 8 (1d10 + 3) Piercing damage.
Reactions
Parry
Trigger: The bandit is hit by a melee attack roll while holding a weapon. Response: The bandit adds 2 to its AC against that attack, possibly causing it to miss.
Related
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