Monster · SRD 5.2.1
Lemure
Medium fiend, lawful evil
- Armor Class
- 9
- Hit Points
- 9 (2d8)
- Speed
- 20 ft.
STR
10 (+0)
DEX
5 (-3)
CON
11 (+0)
INT
1 (-5)
WIS
11 (+0)
CHA
3 (-4)
- Senses
- darkvision 120 ft., passive perception 10
- Languages
- Understands Infernal but can't speak
- Challenge
- 0 (10 XP)
Traits
Hellish Restoration. If the lemure dies in the Nine Hells, it revives with all its Hit Points in 1d10 days unless it is killed by a creature under the effects of a Bless spell or its remains are sprinkled with Holy Water.
Actions
Vile Slime. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Poison damage.
Medium fiend, lawful evil
Special Abilities
Hellish Restoration
If the lemure dies in the Nine Hells, it revives with all its Hit Points in 1d10 days unless it is killed by a creature under the effects of a Bless spell or its remains are sprinkled with Holy Water.
Actions
Vile Slime
Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Poison damage.
Related
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