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Monster · SRD 5.2.1

Giant Elk

Huge celestial, neutral good

Armor Class
14
Hit Points
42 (5d12)
Speed
60 ft.
STR
19 (+4)
DEX
18 (+4)
CON
14 (+2)
INT
7 (-2)
WIS
14 (+2)
CHA
10 (+0)
Senses
darkvision 90 ft., passive perception 14
Languages
Celestial, understands Common, Elvish, and Sylvan but can't speak them
Challenge
2 (450 XP)

Actions

Ram. Melee Attack Roll: +6, reach 10 ft. Hit: 11 (2d6 + 4) Bludgeoning damage plus 5 (2d4) Radiant damage. If the target is a Huge or smaller creature and the elk moved 20+ feet straight toward it immediately before the hit, the target takes an extra 5 (2d4) Bludgeoning damage and has the Prone condition.

Huge celestial, neutral good

Actions

Ram

Melee Attack Roll: +6, reach 10 ft. Hit: 11 (2d6 + 4) Bludgeoning damage plus 5 (2d4) Radiant damage. If the target is a Huge or smaller creature and the elk moved 20+ feet straight toward it immediately before the hit, the target takes an extra 5 (2d4) Bludgeoning damage and has the Prone condition.

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This work includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Reformatted and reorganized for presentation on PostRoll; text unmodified.

Licensed under Creative Commons Attribution 4.0 International.

srd-5.2.1 · Version 1.0.0 · Updated Jul 9, 2026