Thug
Medium humanoid (any race), any non-good alignment
- Armor Class
- 11 (armor)
- Hit Points
- 32 (5d8)
- Speed
- 30 ft.
- Senses
- passive perception 10
- Languages
- any one language (usually Common)
- Challenge
- 1/2 (100 XP)
Traits
Pack Tactics. The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
Multiattack. The thug makes two melee attacks.
Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.
Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.
Medium humanoid (any race), any non-good alignment
Thugs are ruthless enforcers skilled at intimidation and violence. They work for money and have few scruples.
Special Abilities
Pack Tactics
The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
Multiattack
The thug makes two melee attacks.
Mace
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.
Heavy Crossbow
Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.
Related
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