Spells
Every spell in the SRD, from cantrips to 9th level.
- Acid SplashYou hurl a bubble of acid.
- Chill TouchYou create a ghostly, skeletal hand in the space of a creature within range.
- Dancing LightsYou create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration.
- DruidcraftWhispering to the spirits of nature, you create one of the following effects within 'range': You create a tiny, harmless sensory effect that predicts what the…
- Eldritch BlastA beam of crackling energy streaks toward a creature within range.
- Fire BoltYou hurl a mote of fire at a creature or object within range.
- GuidanceYou touch one willing creature.
- LightYou touch one object that is no larger than 10 feet in any dimension.
- Mage HandA spectral, floating hand appears at a point you choose within range.
- MendingThis spell repairs a single break or tear in an object you touch, such as a broken key, a torn cloak, or a leaking wineskin.
- MessageYou point your finger toward a creature within range and whisper a message.
- Minor IllusionYou create a sound or an image of an object within range that lasts for the duration.
- Poison SprayYou extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm.
- PrestidigitationThis spell is a minor magical trick that novice spellcasters use for practice.
- Produce FlameA flickering flame appears in your hand.
- Ray of FrostA frigid beam of blue-white light streaks toward a creature within range.
- ResistanceYou touch one willing creature.
- Sacred FlameFlame-like radiance descends on a creature that you can see within range.
- ShillelaghThe wood of a club or a quarterstaff you are holding is imbued with nature's power.
- Shocking GraspLightning springs from your hand to deliver a shock to a creature you try to touch.
- Spare the DyingYou touch a living creature that has 0 hit points.
- ThaumaturgyYou manifest a minor wonder, a sign of supernatural power, within range.
- True StrikeYou extend your hand and point a finger at a target in range.
- Vicious MockeryYou unleash a string of insults laced with subtle enchantments at a creature you can see within range.
- AlarmYou set an alarm against unwanted intrusion.
- Animal FriendshipThis spell lets you convince a beast that you mean it no harm.
- BaneUp to three creatures of your choice that you can see within range must make charisma saving throws.
- BlessYou bless up to three creatures of your choice within range.
- Burning HandsAs you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips.
- Charm PersonYou attempt to charm a humanoid you can see within range.
- Color SprayA dazzling array of flashing, colored light springs from your hand.
- CommandYou speak a one-word command to a creature you can see within range.
- Comprehend LanguagesFor the duration, you understand the literal meaning of any spoken language that you hear.
- Create or Destroy WaterYou either create or destroy water.
- Cure WoundsA creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier.
- Detect Evil and GoodFor the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is…
- Detect MagicFor the duration, you sense the presence of magic within 30 feet of you.
- Detect Poison and DiseaseFor the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you.
- Disguise SelfYou make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your…
- Divine FavorYour prayer empowers you with divine radiance.
- EntangleGrasping weeds and vines sprout from the ground in a 20-foot square starting form a point within range.
- Expeditious RetreatThis spell allows you to move at an incredible pace.
- Faerie FireEach object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice).
- False LifeBolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the duration.
- Feather FallChoose up to five falling creatures within range.
- Find FamiliarYou gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake…
- Floating DiskThis spell creates a circular, horizontal plane of force, 3 feet in diameter and 1 inch thick, that floats 3 feet above the ground in an unoccupied space of…
- Fog CloudYou create a 20-foot-radius sphere of fog centered on a point within range.
- GoodberryUp to ten berries appear in your hand and are infused with magic for the duration.
- GreaseSlick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the duration.
- Guiding BoltA flash of light streaks toward a creature of your choice within range.
- Healing WordA creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier.
- Hellish RebukeYou point your finger, and the creature that damaged you is momentarily surrounded by hellish flames.
- HeroismA willing creature you touch is imbued with bravery.
- Hideous LaughterA creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it.
- Hunter's MarkYou choose a creature you can see within range and mystically mark it as your quarry.
- IdentifyYou choose one object that you must touch throughout the casting of the spell.
- Illusory ScriptYou write on parchment, paper, or some other suitable writing material and imbue it with a potent illusion that lasts for the duration.
- Inflict WoundsMake a melee spell attack against a creature you can reach.
- JumpYou touch a creature.
- LongstriderYou touch a creature.
- Mage ArmorYou touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends.
- Magic MissileYou create three glowing darts of magical force.
- Protection from Evil and GoodUntil the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and…
- Purify Food and DrinkAll nonmagical food and drink within a 5-foot radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.
- SanctuaryYou ward a creature within range against attack.
- ShieldAn invisible barrier of magical force appears and protects you.
- Shield of FaithA shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.
- Silent ImageYou create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot cube.
- SleepThis spell sends creatures into a magical slumber.
- Speak with AnimalsYou gain the ability to comprehend and verbally communicate with beasts for the duration.
- ThunderwaveA wave of thunderous force sweeps out from you.
- Unseen ServantThis spell creates an invisible, mindless, shapeless force that performs simple tasks at your command until the spell ends.
- Acid ArrowA shimmering green arrow streaks toward a target within range and bursts in a spray of acid.
- AidYour spell bolsters your allies with toughness and resolve.
- Alter SelfYou assume a different form.
- Animal MessengerBy means of this spell, you use an animal to deliver a message.
- Arcane LockYou touch a closed door, window, gate, chest, or other entryway, and it becomes locked for the duration.
- Arcanist's Magic AuraYou place an illusion on a creature or an object you touch so that divination spells reveal false information about it.
- AuguryBy casting gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or employing some other divining tool, you receive an omen from an otherworldly…
- BarkskinYou touch a willing creature.
- Blindness/DeafnessYou can blind or deafen a foe.
- BlurYour body becomes blurred, shifting and wavering to all who can see you.
- Branding SmiteThe next time you hit a creature with a weapon attack before this spell ends, the weapon gleams with astral radiance as you strike.
- Calm EmotionsYou attempt to suppress strong emotions in a group of people.
- Continual FlameA flame, equivalent in brightness to a torch, springs forth from an object that you touch.
- DarknessMagical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration.
- DarkvisionYou touch a willing creature to grant it the ability to see in the dark.
- Detect ThoughtsFor the duration, you can read the thoughts of certain creatures.
- Enhance AbilityYou touch a creature and bestow upon it a magical enhancement.
- Enlarge/ReduceYou cause a creature or an object you can see within range to grow larger or smaller for the duration.
- EnthrallYou weave a distracting string of words, causing creatures of your choice that you can see within range and that can hear you to make a wisdom saving throw.
- Find SteedYou summon a spirit that assumes the form of an unusually intelligent, strong, and loyal steed, creating a long-lasting bond with it.
- Find TrapsYou sense the presence of any trap within range that is within line of sight.
- Flame BladeYou evoke a fiery blade in your free hand.
- Flaming SphereA 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration.
- Gentle ReposeYou touch a corpse or other remains.
- Gust of WindA line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration.
- Heat MetalChoose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range.
- Hold PersonChoose a humanoid that you can see within range.
- InvisibilityA creature you touch becomes invisible until the spell ends.
- KnockChoose an object that you can see within range.
- Lesser RestorationYou touch a creature and can end either one disease or one condition afflicting it.
- LevitateOne creature or object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration.
- Locate Animals or PlantsDescribe or name a specific kind of beast or plant.
- Locate ObjectDescribe or name an object that is familiar to you.
- Magic MouthYou plant a message to an object in the range of the spell.
- Magic WeaponYou touch a nonmagical weapon.
- Mirror ImageThree illusory duplicates of yourself appear in your space.
- Misty StepBriefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.
- MoonbeamA silvery beam of pale light shines down in a 5-foot radius, 40-foot-high cylinder centered on a point within range.
- Pass Without TraceA veil of shadows and silence radiates from you, masking you and your companions from detection.
- Prayer of HealingUp to six creatures of your choice that you can see within range each regain hit points equal to 2d8 + your spellcasting ability modifier.
- Protection from PoisonYou touch a creature.
- Ray of EnfeeblementA black beam of enervating energy springs from your finger toward a creature within range.
- Rope TrickYou touch a length of rope that is up to 60 feet long.
- Scorching RayYou create three rays of fire and hurl them at targets within range.
- See InvisibilityFor the duration of the spell, you see invisible creatures and objects as if they were visible, and you can see through Ethereal.
- ShatterA sudden loud ringing noise, painfully intense, erupts from a point of your choice within range.
- SilenceFor the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range.
- Spider ClimbUntil the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while…
- Spike GrowthThe ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns.
- Spiritual WeaponYou create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again.
- SuggestionYou suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you.
- Warding BondThis spell wards a willing creature you touch and creates a mystic connection between you and the target until the spell ends.
- WebYou conjure a mass of thick, sticky webbing at a point of your choice within range.
- Zone of TruthYou create a magical zone that guards against deception in a 15-foot-radius sphere centered on a point of your choice within range.
- Animate DeadThis spell creates an undead servant.
- Beacon of HopeThis spell bestows hope and vitality.
- Bestow CurseYou touch a creature, and that creature must succeed on a wisdom saving throw or become cursed for the duration of the spell.
- BlinkRoll a d20 at the end of each of your turns for the duration of the spell.
- Call LightningA storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see 100 feet directly above you.
- ClairvoyanceYou create an invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is…
- Conjure AnimalsYou summon fey spirits that take the form of beasts and appear in unoccupied spaces that you can see within range.
- CounterspellYou attempt to interrupt a creature in the process of casting a spell.
- Create Food and WaterYou create 45 pounds of food and 30 gallons of water on the ground or in containers within range, enough to sustain up to fifteen humanoids or five steeds for…
- DaylightA 60-foot-radius sphere of light spreads out from a point you choose within range.
- Dispel MagicChoose one creature, object, or magical effect within range.
- FearYou project a phantasmal image of a creature's worst fears.
- FireballA bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame.
- FlyYou touch a willing creature.
- Gaseous FormYou transform a willing creature you touch, along with everything it's wearing and carrying, into a misty cloud for the duration.
- Glyph of WardingWhen you cast this spell, you inscribe a glyph that harms other creatures, either upon a surface (such as a table or a section of floor or wall) or within an…
- HasteChoose a willing creature that you can see within range.
- Hypnotic PatternYou create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range.
- Lightning BoltA stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose.
- Magic CircleYou create a 10-foot radius, 20-foot-tall cylinder of magical energy centered on a point on the ground that you can see within range.
- Major ImageYou create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube.
- Mass Healing WordAs you call out words of restoration, up to six creatures of your choice that you can see within range regain hit points equal to 1d4 + your spellcasting…
- Meld Into StoneYou step into a stone object or surface large enough to fully contain your body, melding yourself and all the equipment you carry with the stone for the…
- NondetectionFor the duration, you hide a target that you touch from divination magic.
- Phantom SteedA Large quasi-real, horselike creature appears on the ground in an unoccupied space of your choice within range.
- Plant GrowthThis spell channels vitality into plants within a specific area.
- Protection From EnergyFor the duration, the willing creature you touch has resistance to one damage type of your choice: acid, cold, fire, lightning, or thunder.
- Remove CurseAt your touch, all curses affecting one creature or object end.
- RevivifyYou touch a creature that has died within the last minute.
- SendingYou send a short message of twenty-five words or less to a creature with which you are familiar.
- Sleet StormUntil the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range.
- SlowYou alter time around up to six creatures of your choice in a 40-foot cube within range.
- Speak with DeadYou grant the semblance of life and intelligence to a corpse of your choice within range, allowing it to answer the questions you pose.
- Speak with PlantsYou imbue plants within 30 feet of you with limited sentience and animation, giving them the ability to communicate with you and follow your simple commands.
- Spirit GuardiansYou call forth spirits to protect you.
- Stinking CloudYou create a 20-foot-radius sphere of yellow, nauseating gas centered on a point within range.
- Tiny HutA 10-foot-radius immobile dome of force springs into existence around and above you and remains stationary for the duration.
- TonguesThis spell grants the creature you touch the ability to understand any spoken language it hears.
- Vampiric TouchThe touch of your shadow-wreathed hand can siphon life force from others to heal your wounds.
- Water BreathingThis spell gives a maximum of ten willing creatures within range and you can see, the ability to breathe underwater until the end of its term.
- Water WalkThis spell grants the ability to move across any liquid surface--such as water, acid, mud, snow, quicksand, or lava--as if it were harmless solid ground…
- Wind WallA wall of strong wind rises from the ground at a point you choose within range.
- Arcane EyeYou create an invisible, magical eye within range that hovers in the air for the duration.
- BanishmentYou attempt to send one creature that you can see within range to another plane of existence.
- Black TentaclesSquirming, ebony tentacles fill a 20-foot square on ground that you can see within range.
- BlightNecromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it.
- CompulsionCreatures of your choice that you can see within range and that can hear you must make a wisdom saving throw.
- ConfusionThis spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action.
- Conjure Minor ElementalsYou summon elementals that appear in unoccupied spaces that you can see within range.
- Conjure Woodland BeingsYou summon fey creatures that appear in unoccupied spaces that you can see within range.
- Control WaterUntil the spell ends, you control any freestanding water inside an area you choose that is a cube up to 100 feet on a side.
- Death WardYou touch a creature and grant it a measure of protection from death.
- Dimension DoorYou teleport yourself from your current location to any other spot within range.
- DivinationYour magic and an offering put you in contact with a god or a god's servants.
- Dominate BeastYou attempt to beguile a creature that you can see within range.
- FabricateYou convert raw materials into products of the same material.
- Faithful HoundYou conjure a phantom watchdog in an unoccupied space that you can see within range, where it remains for the duration, until you dismiss it as an action, or…
- Fire ShieldThin and vaporous flame surround your body for the duration of the spell, radiating a bright light bright light in a 10-foot radius and dim light for an…
- Freedom of MovementYou touch a willing creature.
- Giant InsectYou transform up to ten centipedes, three spiders, five wasps, or one scorpion within range into giant versions of their natural forms for the duration.
- Greater InvisibilityYou or a creature you touch becomes invisible until the spell ends.
- Guardian of FaithA Large spectral guardian appears and hovers for the duration in an unoccupied space of your choice that you can see within range.
- Hallucinatory TerrainYou make natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural terrain.
- Ice StormA hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range.
- Locate CreatureDescribe or name a creature that is familiar to you.
- Phantasmal KillerYou tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature.
- PolymorphThis spell transforms a creature that you can see within range into a new form.
- Private SanctumYou make an area within range magically secure.
- Resilient SphereA sphere of shimmering force encloses a creature or object of Large size or smaller within range.
- Secret ChestYou hide a chest, and all its contents, on the Ethereal Plane.
- Stone ShapeYou touch a stone object of Medium size or smaller or a section of stone no more than 5 feet in any dimension and form it into any shape that suits your…
- StoneskinThis spell turns the flesh of a willing creature you touch as hard as stone.
- Wall of FireYou create a wall of fire on a solid surface within range.
- Animate ObjectsObjects come to life at your command.
- Antilife ShellA shimmering barrier extends out from you in a 10-foot radius and moves with you, remaining centered on you and hedging out creatures other than undead and…
- Arcane HandYou create a Large hand of shimmering, translucent force in an unoccupied space that you can see within range.
- AwakenAfter spending the casting time tracing magical pathways within a precious gemstone, you touch a Huge or smaller beast or plant.
- CloudkillYou create a 20-foot-radius sphere of poisonous, yellow-green fog centered on a point you choose within range.
- CommuneYou contact your deity or a divine proxy and ask up to three questions that can be answered with a yes or no.
- Commune With NatureYou briefly become one with nature and gain knowledge of the surrounding territory.
- Cone of ColdA blast of cold air erupts from your hands.
- Conjure ElementalYou call forth an elemental servant.
- Contact Other PlaneYou mentally contact a demigod, the spirit of a long-dead sage, or some other mysterious entity from another plane.
- ContagionYour touch inflicts disease.
- CreationYou pull wisps of shadow material from the Shadowfell to create a nonliving object of vegetable matter within range: soft goods, rope, wood, or something…
- Dispel Evil and GoodShimmering energy surrounds and protects you from fey, undead, and creatures originating from beyond the Material Plane.
- Dominate PersonYou attempt to beguile a humanoid that you can see within range.
- DreamThis spell shapes a creature's dreams.
- Flame StrikeA vertical column of divine fire roars down from the heavens in a location you specify.
- GeasYou place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of…
- Greater RestorationYou imbue a creature you touch with positive energy to undo a debilitating effect.
- HallowYou touch a point and infuse an area around it with holy (or unholy) power.
- Hold MonsterChoose a creature you can see and reach.
- Insect PlagueSwarming, biting locusts fill a 20-foot-radius sphere centered on a point you choose within range.
- Legend LoreName or describe a person, place, or object.
- Mass Cure WoundsA wave of healing energy washes out from a point of your choice within range.
- MisleadYou become invisible at the same time that an illusory double of you appears where you are standing.
- Modify MemoryYou attempt to reshape another creature's memories.
- PasswallA passage appears at a point of your choice that you can see on a wooden, plaster, or stone surface (such as a wall, a ceiling, or a floor) within range, and…
- Planar BindingWith this spell, you attempt to bind a celestial, an elemental, a fey, or a fiend to your service.
- Raise DeadYou return a dead creature you touch to life, provided that it has been dead no longer than 10 days.
- ReincarnateYou touch a dead humanoid or a piece of a dead humanoid.
- ScryingYou can see and hear a particular creature you choose that is on the same plane of existence as you.
- SeemingThis spell allows you to change the appearance of any number of creatures that you can see within range.
- TelekinesisYou gain the ability to move or manipulate creatures or objects by thought.
- Telepathic BondYou forge a telepathic link among up to eight willing creatures of your choice within range, psychically linking each creature to all the others for the…
- Teleportation CircleAs you cast the spell, you draw a 10-foot-diameter circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of…
- Tree StrideYou gain the ability to enter a tree and move from inside it to inside another tree of the same kind within 500 feet.
- Wall of ForceAn invisible wall of force springs into existence at a point you choose within range.
- Wall of StoneA nonmagical wall of solid stone springs into existence at a point you choose within range.
- Blade BarrierYou create a vertical wall of whirling, razor-sharp blades made of magical energy.
- Chain LightningYou create a bolt of lightning that arcs toward a target of your choice that you can see within range.
- Circle of DeathA sphere of negative energy ripples out in a 60-foot radius sphere from a point within range.
- Conjure FeyYou summon a fey creature of challenge rating 6 or lower, or a fey spirit that takes the form of a beast of challenge rating 6 or lower.
- ContingencyChoose a spell of 5th level or lower that you can cast, that has a casting time of 1 action, and that can target you.
- Create UndeadYou can cast this spell only at night.
- DisintegrateA thin green ray springs from your pointing finger to a target that you can see within range.
- EyebiteFor the spell's duration, your eyes become an inky void imbued with dread power.
- Find the PathThis spell allows you to find the shortest, most direct physical route to a specific fixed location that you are familiar with on the same plane of existence.
- Flesh to StoneYou attempt to turn one creature that you can see within range into stone.
- ForbiddanceYou create a ward against magical travel that protects up to 40,000 square feet of floor space to a height of 30 feet above the floor.
- Freezing SphereA frigid globe of cold energy streaks from your fingertips to a point of your choice within range, where it explodes in a 60-foot-radius sphere.
- Globe of InvulnerabilityAn immobile, faintly shimmering barrier springs into existence in a 10-foot radius around you and remains for the duration.
- Guards and WardsYou create a ward that protects up to 2,500 square feet of floor space (an area 50 feet square, or one hundred 5-foot squares or twenty-five 10-foot squares).
- HarmYou unleash a virulent disease on a creature that you can see within range.
- HealChoose a creature that you can see within range.
- Heroes' FeastYou bring forth a great feast, including magnificent food and drink.
- Instant SummonsYou touch an object weighing 10 pounds or less whose longest dimension is 6 feet or less.
- Irresistible DanceChoose one creature that you can see within range.
- Magic JarYour body falls into a catatonic state as your soul leaves it and enters the container you used for the spell's material component.
- Mass SuggestionYou suggest a course of activity (limited to a sentence or two) and magically influence up to twelve creatures of your choice that you can see within range…
- Move EarthChoose an area of terrain no larger than 40 feet on a side within range.
- Planar AllyYou beseech an otherworldly entity for aid.
- Programmed IllusionYou create an illusion of an object, a creature, or some other visible phenomenon within range that activates when a specific condition occurs.
- SunbeamA beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line.
- Transport via PlantsThis spell creates a magical link between a Large or larger inanimate plant within range and another plant, at any distance, on the same plane of existence.
- True SeeingThis spell gives the willing creature you touch the ability to see things as they actually are.
- Wall of IceYou create a wall of ice on a solid surface within range.
- Wall of ThornsYou create a wall of tough, pliable, tangled brush bristling with needle-sharp thorns.
- Wind WalkYou and up to ten willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps of cloud.
- Word of RecallYou and up to five willing creatures within 5 feet of you instantly teleport to a previously designated sanctuary.
- Arcane SwordYou create a sword-shaped plane of force that hovers within range.
- Conjure CelestialYou summon a celestial of challenge rating 4 or lower, which appears in an unoccupied space that you can see within range.
- Delayed Blast FireballA beam of yellow light flashes from your pointing finger, then condenses to linger at a chosen point within range as a glowing bead for the duration.
- Divine WordYou utter a divine word, imbued with the power that shaped the world at the dawn of creation.
- EtherealnessYou step into the border regions of the Ethereal Plane, in the area where it overlaps with your current plane.
- Finger of DeathYou send negative energy coursing through a creature that you can see within range, causing it searing pain.
- Fire StormA storm made up of sheets of roaring flame appears in a location you choose within range.
- ForcecageAn immobile, invisible, cube-shaped prison composed of magical force springs into existence around an area you choose within range.
- Magnificent MansionYou conjure an extradimensional dwelling in range that lasts for the duration.
- Mirage ArcaneYou make terrain in an area up to 1 mile square look, sound, smell, and even feel like some other sort of terrain.
- Plane ShiftYou and up to eight willing creatures who link hands in a circle are transported to a different plane of existence.
- Prismatic SprayEight multicolored rays of light flash from your hand.
- Project ImageYou create an illusory copy of yourself that lasts for the duration.
- RegenerateYou touch a creature and stimulate its natural healing ability.
- ResurrectionYou touch a dead creature that has been dead for no more than a century, that didn't die of old age, and that isn't undead.
- Reverse GravityThis spell reverses gravity in a 50-foot-radius, 100-foot high cylinder centered on a point within range.
- SequesterBy means of this spell, a willing creature or an object can be hidden away, safe from detection for the duration.
- SimulacrumYou shape an illusory duplicate of one beast or humanoid that is within range for the entire casting time of the spell.
- SymbolWhen you cast this spell, you inscribe a harmful glyph either on a surface (such as a section of floor, a wall, or a table) or within an object that can be…
- TeleportThis spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within…
- Animal ShapesYour magic turns others into beasts.
- Antimagic FieldA 10-foot-radius invisible sphere of antimagic surrounds you.
- Antipathy/SympathyThis spell attracts or repels creatures of your choice.
- CloneThis spell grows an inert duplicate of a living creature as a safeguard against death.
- Control WeatherYou take control of the weather within 5 miles of you for the duration.
- DemiplaneYou create a shadowy door on a flat solid surface that you can see within range.
- Dominate MonsterYou attempt to beguile a creature that you can see within range.
- EarthquakeYou create a seismic disturbance at a point on the ground that you can see within range.
- FeeblemindYou blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality.
- GlibnessUntil the spell ends, when you make a Charisma check, you can replace the number you roll with a 15.
- Holy AuraDivine light washes out from you and coalesces in a soft radiance in a 30-foot radius around you.
- Incendiary CloudA swirling cloud of smoke shot through with white-hot embers appears in a 20-foot-radius sphere centered on a point within range.
- MazeYou banish a creature that you can see within range into a labyrinthine demiplane.
- Mind BlankUntil the spell ends, one willing creature you touch is immune to psychic damage, any effect that would sense its emotions or read its thoughts, divination…
- Power Word StunYou speak a word of power that can overwhelm the mind of one creature you can see within range, leaving it dumbfounded.
- SunburstBrilliant sunlight flashes in a 60-foot radius centered on a point you choose within range.
- Astral ProjectionYou and up to eight willing creatures within range project your astral bodies into the Astral Plane (the spell fails and the casting is wasted if you are…
- ForesightYou touch a willing creature and bestow a limited ability to see into the immediate future.
- GateYou conjure a portal linking an unoccupied space you can see within range to a precise location on a different plane of existence.
- ImprisonmentYou create a magical restraint to hold a creature that you can see within range.
- Mass HealA flood of healing energy flows from you into injured creatures around you.
- Meteor SwarmBlazing orbs of fire plummet to the ground at four different points you can see within range.
- Power Word KillYou utter a word of power that can compel one creature you can see within range to die instantly.
- Prismatic WallA shimmering, multicolored plane of light forms a vertical opaque wall--up to 90 feet long, 30 feet high, and 1 inch thick--centered on a point you can see…
- ShapechangeYou assume the form of a different creature for the duration.
- Storm of VengeanceA churning storm cloud forms, centered on a point you can see and spreading to a radius of 360 feet.
- Time StopYou briefly stop the flow of time for everyone but yourself.
- True PolymorphChoose one creature or nonmagical object that you can see within range.
- True ResurrectionYou touch a creature that has been dead for no longer than 200 years and that died for any reason except old age.
- WeirdDrawing on the deepest fears of a group of creatures, you create illusory creatures in their minds, visible only to them.
- WishWish is the mightiest spell a mortal creature can cast.
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