Rules
The core rules of play — combat, adventuring, spellcasting, and using ability scores.
- CombatIncludes The Order of Combat, Movement and Position, Actions in Combat, Making an Attack, Cover, Damage and Healing, Mounted Combat, Underwater Combat.
- Using Ability ScoresSix abilities provide a quick description of every creature's physical and mental characteristics: Strength, measuring physical power Dexterity, measuring…
- AdventuringIncludes Time, Movement, The Environment, Traps, Diseases, Madness, Resting, Between Adventures.
- SpellcastingMagic permeates fantasy gaming worlds and often appears in the form of a spell.
- EquipmentCommon coins come in several different denominations based on the relative worth of the metal from which they are made.
- AppendixIncludes Fantasy-Historical Pantheons, The Planes of Existence.
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