Using Ability Scores
Six abilities provide a quick description of every creature's physical and mental characteristics: Strength, measuring physical power Dexterity, measuring…
Six abilities provide a quick description of every creature's physical and mental characteristics:
- Strength, measuring physical power
- Dexterity, measuring agility
- Constitution, measuring endurance
- Intelligence, measuring reasoning and memory
- Wisdom, measuring perception and insight
- Charisma, measuring force of personality
Is a character muscle-bound and insightful? Brilliant and charming? Nimble and hardy? Ability scores define these qualities-a creature's assets as well as weaknesses.
The three main rolls of the game-the ability check, the saving throw, and the attack roll-rely on the six ability scores. The book's introduction describes the basic rule behind these rolls: roll a d20, add an ability modifier derived from one of the six ability scores, and compare the total to a target number.
Ability Scores and Modifiers Each of a creature's abilities has a score, a number that defines the magnitude of that ability. An ability score is not just a measure of innate capabilities, but also encompasses a creature's training and competence in activities related to that ability.
A score of 10 or 11 is the normal human average, but adventurers and many monsters are a cut above average in most abilities. A score of 18 is the highest that a person usually reaches. Adventurers can have scores as high as 20, and monsters and divine beings can have scores as high as 30.
Each ability also has a modifier, derived from the score and ranging from -5 (for an ability score of 1) to +10 (for a score of 30). The Ability Scores and Modifiers table notes the ability modifiers for the range of possible ability scores, from 1 to 30.
- Ability Scores and ModifiersTo determine an ability modifier without consulting the table, subtract 10 from the ability score and then divide the total by 2 (round down).
- Advantage and DisadvantageSometimes a special ability or spell tells you that you have advantage or disadvantage on an ability check, a saving throw, or an attack roll.
- Proficiency BonusCharacters have a proficiency bonus determined by level.
- Ability ChecksAn ability check tests a character's or monster's innate talent and training in an effort to overcome a challenge.
- Using Each AbilityEvery task that a character or monster might attempt in the game is covered by one of the six abilities.
- Saving ThrowsA saving throw-also called a save-represents an attempt to resist a spell, a trap, a poison, a disease, or a similar threat.
Add D&D 5e to your library — free
Searchable in PostRoll and linkable from your worlds, wikis, characters, and sessions. Free forever.
Add to my library