Spell · SRD 5.1
Magic Weapon
2nd-level transmutation
- Casting time
- 1 bonus action
- Range
- Touch
- Components
- V, S
- Duration
- Concentration, up to 1 hour
- Classes
- Paladin, Wizard
You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the bonus increases to +2. When you use a spell slot of 6th level or higher, the bonus increases to +3.
Related
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