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Monster · SRD 5.1

Hunter Shark

Large beast, unaligned

Armor Class
12
Hit Points
45 (6d10)
Speed
swim 40 ft.
STR
18 (+4)
DEX
13 (+1)
CON
15 (+2)
INT
1 (-5)
WIS
10 (+0)
CHA
4 (-3)
Senses
darkvision 30 ft., passive perception 12
Challenge
2 (450 XP)

Traits

Blood Frenzy. The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Water Breathing. The shark can breathe only underwater.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Large beast, unaligned

Smaller than a giant shark but larger and fiercer than a reef shark, a hunter shark haunts deep waters. It usually hunts alone, but multiple hunter sharks might feed in the same area. A fully grown hunter shark is 15 to 20 feet long.

Special Abilities

Blood Frenzy

The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Water Breathing

The shark can breathe only underwater.

Actions

Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Related

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This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode.

Reformatted and reorganized for presentation on PostRoll; text unmodified.

Licensed under Creative Commons Attribution 4.0 International.

srd-5.1 · Version 1.0.0 · Updated Jul 9, 2026