Ogre Zombie
Large undead, neutral evil
- Armor Class
- 8
- Hit Points
- 85 (9d10)
- Speed
- 30 ft.
- Senses
- darkvision 60 ft., passive perception 8
- Languages
- understands Common and Giant but can't speak
- Challenge
- 2 (450 XP)
Traits
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Morningstar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Large undead, neutral evil
Special Abilities
Undead Fortitude
If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Morningstar
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Related
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