Goblin
Small humanoid (goblinoid), neutral evil
- Armor Class
- 15 (armor)
- Hit Points
- 7 (2d6)
- Speed
- 30 ft.
- Senses
- darkvision 60 ft., passive perception 9
- Languages
- Common, Goblin
- Challenge
- 1/4 (50 XP)
Traits
Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Actions
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Small humanoid (goblinoid), neutral evil
Special Abilities
Nimble Escape
The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Actions
Scimitar
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Shortbow
Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Related
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