Monster · SRD 5.1
Giant Crab
Medium beast, unaligned
- Armor Class
- 15
- Hit Points
- 13 (3d8)
- Speed
- swim 30 ft., 30 ft.
STR
13 (+1)
DEX
15 (+2)
CON
11 (+0)
INT
1 (-5)
WIS
9 (-1)
CHA
3 (-4)
- Senses
- blindsight 30 ft., passive perception 9
- Challenge
- 1/8 (25 XP)
Traits
Amphibious. The crab can breathe air and water.
Actions
Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, and the target is grappled (escape DC 11). The crab has two claws, each of which can grapple only one target.
Medium beast, unaligned
Special Abilities
Amphibious
The crab can breathe air and water.
Actions
Claw
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, and the target is grappled (escape DC 11). The crab has two claws, each of which can grapple only one target.
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