Nightmare
Large fiend, neutral evil
- Armor Class
- 13
- Hit Points
- 68 (8d10)
- Speed
- fly 90 ft., 60 ft.
- Senses
- passive perception 11
- Languages
- understands Abyssal, Common, and Infernal but can't speak
- Challenge
- 3 (700 XP)
Traits
Confer Fire Resistance. The nightmare can grant resistance to fire damage to anyone riding it.
Illumination. The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
Actions
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.
Ethereal Stride. The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.
Large fiend, neutral evil
Special Abilities
Confer Fire Resistance
The nightmare can grant resistance to fire damage to anyone riding it.
Illumination
The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
Actions
Hooves
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.
Ethereal Stride
The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.
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