Reef Shark
Medium beast, unaligned
- Armor Class
- 12
- Hit Points
- 22 (4d8)
- Speed
- swim 40 ft.
- Senses
- blindsight 30 ft., passive perception 12
- Challenge
- 1/2 (100 XP)
Traits
Pack Tactics. The shark has advantage on an attack roll against a creature if at least one of the shark's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Water Breathing. The shark can breathe only underwater.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Medium beast, unaligned
Smaller than giant sharks and hunter sharks, reef sharks inhabit shallow waters and coral reefs, gathering in small packs to hunt. A full-grown specimen measures 6 to 10 feet long.
Special Abilities
Pack Tactics
The shark has advantage on an attack roll against a creature if at least one of the shark's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Water Breathing
The shark can breathe only underwater.
Actions
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Related
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