Monster · SRD 5.1
Merfolk
Medium humanoid (merfolk), neutral
- Armor Class
- 11
- Hit Points
- 11 (2d8)
- Speed
- swim 40 ft., 10 ft.
STR
10 (+0)
DEX
13 (+1)
CON
12 (+1)
INT
11 (+0)
WIS
11 (+0)
CHA
12 (+1)
- Senses
- passive perception 12
- Languages
- Aquan, Common
- Challenge
- 1/8 (25 XP)
Traits
Amphibious. The merfolk can breathe air and water.
Actions
Spear. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.
Medium humanoid (merfolk), neutral
Special Abilities
Amphibious
The merfolk can breathe air and water.
Actions
Spear
Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.
Related
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