Monster · SRD 5.1
Crocodile
Large beast, unaligned
- Armor Class
- 12
- Hit Points
- 19 (3d10)
- Speed
- swim 20 ft., 20 ft.
STR
15 (+2)
DEX
10 (+0)
CON
13 (+1)
INT
2 (-4)
WIS
10 (+0)
CHA
5 (-3)
- Senses
- passive perception 10
- Challenge
- 1/2 (100 XP)
Traits
Hold Breath. The crocodile can hold its breath for 15 minutes.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the crocodile can't bite another target
Large beast, unaligned
Special Abilities
Hold Breath
The crocodile can hold its breath for 15 minutes.
Actions
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the crocodile can't bite another target
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