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Adversaries · SRD

Spellblade

Tier 1 Leader. A mercenary combining swordplay and magic to deadly effect.

  • Motives & Tactics: Blast, command, endure
  • Difficulty: 14 | Thresholds: 8/14 | HP: 6 | Stress: 3
  • ATK: +3 | Empowered Longsword: Melee | 1d8+4 phy/mag
  • Experience: Magical Knowledge +2

FEATURES

Arcane Steel - Passive: Damage dealt by the Spellblade's standard attack is considered both physical and magic.

Suppressing Blast - Action: Mark a Stress and target a group within Far range. All targets must succeed on an Agility Reaction Roll or take 1d8+2 magic damage. You gain a Fear for each target who marked HP from this attack.

Move as a Unit - Action: Spend 2 Fear to spotlight up to five allies within Far range.

Momentum - Reaction: When the Spellblade makes a successful attack against a PC, you gain a Fear.

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This work includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC, under the terms of the Darrington Press Community Gaming License (DPCGL), available at https://darringtonpress.com/license/. More information can be found at https://www.daggerheart.com. Daggerheart™ Compatible. This work is not affiliated with, endorsed, or sponsored by Critical Role or Darrington Press.

Reformatted and reorganized for presentation on PostRoll; minor formatting changes. No previous modifications by others.

Licensed under Darrington Press Community Gaming License.

srd-1.0 · Version 1.0.0 · Updated Jul 10, 2026