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Adversaries · SRD

Red Ooze

Tier 1 Skulk. A moving mound of translucent flaming red slime.

  • Motives & Tactics: Camouflage, consume and multiply, ignite, start fires
  • Difficulty: 10 | Thresholds: 6/11 | HP: 5 | Stress: 3
  • ATK: +1 | Ooze Appendage: Melee | 1d8+3 mag
  • Experience: Camouflage +3

FEATURES

Creeping Fire - Passive: The Ooze can only move within Very Close range as their normal movement. They light any flammable object they touch on fire.

Ignite - Action: Make an attack against a target within Very Close range. On a success, the target takes 1d8 magic damage and is Ignited until they're extinguished with a successful Finesse Roll (14). While Ignited, the target takes 1d4 magic damage when they make an action roll.

Split - Reaction: When the Ooze has 3 or more HP marked, you can spend a Fear to split them into two Tiny Red Oozes (with no marked HP or Stress). Immediately spotlight both of them.

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This work includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC, under the terms of the Darrington Press Community Gaming License (DPCGL), available at https://darringtonpress.com/license/. More information can be found at https://www.daggerheart.com. Daggerheart™ Compatible. This work is not affiliated with, endorsed, or sponsored by Critical Role or Darrington Press.

Reformatted and reorganized for presentation on PostRoll; minor formatting changes. No previous modifications by others.

Licensed under Darrington Press Community Gaming License.

srd-1.0 · Version 1.0.0 · Updated Jul 10, 2026