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Adversaries · SRD

Glass Snake

Tier 1 Standard. A clear serpent with a massive head that leaves behind a glass shard trail wherever they go.

  • Motives & Tactics: Climb, feed, keep distance, scare
  • Difficulty: 14 | Thresholds: 6/10 | HP: 5 | Stress: 3
  • ATK: +2 | Glass Fangs: Very Close | 1d8+2 phy

FEATURES

Armor-Shredding Shards - Passive: After a successful attack against the Snake within Melee range, the attacker must mark an Armor Slot. If they can't mark an Armor Slot, they must mark an HP.

Spinning Serpent - Action: Mark a Stress to make an attack against all targets within Very Close range. Targets the Snake succeeds against take 1d6+1 physical damage.

Spitter - Action: Spend a Fear to introduce a d6 Spitter Die. When the Snake is in the spotlight, roll this die. On a result of 5 or higher, all targets in front of the Snake within Far range must succeed on an Agility Reaction Roll or take 1d4 physical damage. The Snake can take the spotlight a second time this GM turn.

Related

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This work includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC, under the terms of the Darrington Press Community Gaming License (DPCGL), available at https://darringtonpress.com/license/. More information can be found at https://www.daggerheart.com. Daggerheart™ Compatible. This work is not affiliated with, endorsed, or sponsored by Critical Role or Darrington Press.

Reformatted and reorganized for presentation on PostRoll; minor formatting changes. No previous modifications by others.

Licensed under Darrington Press Community Gaming License.

srd-1.0 · Version 1.0.0 · Updated Jul 10, 2026