Running an Adventure
Guidance for GMs on running the game.
- IntroductionThe GM is responsible for guiding the narrative and roleplaying the world the PCs inhabit.
- Gm GuidanceThese three sections provide a foundation to help you get the most out of this game.
- Core Gm MechanicsThe GM has no Duality Dice; instead, they roll a single d20 called the GM's Die.
- Adversaries and EnvironmentsAll the information required to run an adversary is contained in their stat block.
- Using EnvironmentsEnvironments represent everything in a scene beyond the PCs and adversaries, such as the physical space, background NPCs, and natural forces.
- Additional Gm GuidanceThis section provides additional guidance for preparing and running a session of Daggerheart.
- The WitherwildWhen an invading nation attacks an ancient forest deity, a virulent overgrowth spreads throughout the land.
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