Consumables
Single-use consumable items.
- AcidpasteConsumable This paste eats away walls and other surfaces in bright flashes.
- Armor StitcherConsumable You can use this stitcher to spend any number of Hope and clear that many Armor Slots.
- Attune PotionConsumable You gain a +1 bonus to your next Instinct Roll.
- Blinding OrbConsumable You can activate this orb to create a flash of bright light.
- Blood of the YorgiConsumable You can drink this blood to disappear from where you are and immediately reappear at a point you can see within Very Far range.
- Bolster PotionConsumable You gain a +1 bonus to your next Strength Roll.
- Bonding HoneyConsumable This honey can be used to glue two objects together permanently.
- Bridge SeedConsumable Thick vines grow from your location to a point of your choice within Far range, allowing you to climb up or across them.
- ChannelstoneConsumable You can use this stone to take a spell or grimoire from your vault, use it once, and return it to your vault.
- Charm PotionConsumable You gain a +1 bonus to your next Presence Roll.
- Circle of the VoidConsumable Mark a Stress to create a void that extends up to Far range.
- Control PotionConsumable You gain a +1 bonus to your next Finesse Roll.
- Death TeaConsumable After you drink this tea, you instantly kill your target when you critically succeed on an attack.
- Dragonbloom TeaConsumable You can drink this tea to unleash a fiery breath attack.
- Dripfang PoisonConsumable A creature who consumes this poison takes 8d10 direct magic damage.
- Enlighten PotionConsumable You gain a +1 bonus to your next Knowledge Roll.
- Feast of XuriaConsumable You can eat this meal to clear all HP and Stress and gain 1d4 Hope.
- FeatherboneConsumable You can use this bone to control your falling speed for a number of minutes equal to your level.
- Gill SalveConsumable You can apply this salve to your neck to breathe underwater for a number of minutes equal to your level.
- Grindletooth VenomConsumable You can apply this venom to a weapon that deals physical damage to add a d6 to your next damage roll with that weapon.
- Growing PotionConsumable You can drink this potion to double your size until you choose to drop this form or your next rest.
- Health PotionConsumable Clear 1d4+1 HP.
- Homet's Secret PotionConsumable After drinking this potion, the next successful attack you make critically succeeds.
- Hopehold FlareConsumable When you use this flare, allies within Close range roll a d6 when they spend a Hope.
- HORNET’S SECRET POTIONAfter drinking this potion, the next successful attack you make critically succeeds.
- Improved Arcane ShardConsumable You can make a Finesse Roll to throw this shard at a group of adversaries within Far range.
- Improved Grindletooth VenomConsumable You can apply this venom to a weapon that deals physical damage to add a d8 to your next damage roll with that weapon.
- Jar of Lost VoicesConsumable You can open this jar to release a deafening echo of voices for a number of minutes equal to your Instinct.
- Jumping RootConsumable Eat this root to leap up to Far range once without needing to roll.
- Knowledge StoneConsumable If you die while holding this stone, an ally can take a card from your loadout to place in their loadout or vault.
- Major Arcane ShardConsumable You can make a Finesse Roll to throw this shard at a group of adversaries within Far range.
- Major Attune PotionConsumable You gain a +1 bonus to your Instinct until your next rest.
- Major Bolster PotionConsumable You gain a +1 bonus to your Strength until your next rest.
- Major Charm PotionConsumable You gain a +1 bonus to your Presence until your next rest.
- Major Control PotionConsumable You gain a +1 bonus to your Finesse until your next rest.
- Major Enlighten PotionConsumable You gain a +1 bonus to your Knowledge until your next rest.
- Major Health PotionConsumable Clear 1d4+2 HP.
- Major Stamina PotionConsumable Clear 1d4+2 Stress.
- Major Stride PotionConsumable You gain a +1 bonus to your Agility until your next rest.
- Minor Health PotionConsumable Clear 1d4 HP.
- Minor Stamina PotionConsumable Clear 1d4 Stress.
- Mirror of MarigoldConsumable When you take damage, you can spend a Hope to negate that damage, after which the mirror shatters.
- Morphing ClayConsumable You can spend a Hope to use this clay, altering your face enough to make you unrecognizable until your next rest.
- Mythic DustConsumable You can apply this dust to a weapon that deals magic damage to add a d12 to your next damage roll with that weapon.
- Ogre MuskConsumable You can use this musk to prevent anyone from tracking you by mundane or magical means until your next rest.
- Potion of StabilityConsumable You can drink this potion to choose one additional downtime move.
- Redthorn SalivaConsumable You can apply this saliva to a weapon that deals physical damage to add a d12 to your next damage roll with that weapon.
- Replication ParchmentConsumable By touching this piece of parchment to another, you can perfectly copy the second parchment's contents.
- Shrinking PotionConsumable You can drink this potion to halve your size until you choose to drop this form or your next rest.
- Sleeping SapConsumable You can drink this potion to fall asleep for a full night's rest.
- Snap PowderConsumable Mark a Stress and clear a HP.
- Stamina PotionConsumable Clear 1d4+1 Stress.
- StardropConsumable You can use this stardrop to summon a hailstorm of comets that deals 8d20 physical damage to all targets within Very Far range.
- Stride PotionConsumable You gain a +1 bonus to your next Agility Roll.
- Sun Tree SapConsumable Consume this sap to roll a d6.
- Sweet MossConsumable You can consume this moss during a rest to clear 1d10 HP or 1d10 Stress.
- Unstable Arcane ShardConsumable You can make a Finesse Roll to throw this shard at a group of adversaries within Far range.
- Varik LeavesConsumable You can eat these paired leaves to immediately gain 2 Hope.
- Vial of DarksmokeConsumable When an adversary attacks you, use this vial and roll a number of d6s equal to your Agility.
- Vial of MoondripConsumable When you drink the contents of this vial, you can see in total darkness until your next rest.
- WingsproutConsumable You gain magic wings that allow you to fly for a number of minutes equal to your level.
Add Daggerheart to your library — free
Searchable in PostRoll and linkable from your worlds, wikis, characters, and sessions. Free forever.
Add to my library