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Adversaries · SRD

Head Vampire

Tier 3 Leader. A captivating undead dressed in aristocratic finery.

  • Motives & Tactics: Create thralls, charm, command, fly, intimidate
  • Difficulty: 17 | Thresholds: 22/42 | HP: 6 | Stress: 6
  • ATK: +5 | Rapier: Melee | 2d20+4 phy
  • Experience: Aristocrat +3

FEATURES

Terrifying - Passive: When the Vampire makes a successful attack, all PCs within Far range lose a Hope and you gain a Fear.

Look into My Eyes - Passive: A creature who moves into Melee range of the Vampire must make an Instinct Reaction Roll. On a failure, you gain 1d4 Fear.

Feed on Followers - Action: When the Vampire is within Melee range of an ally, they can cause the ally to mark a HP. The Vampire then clears a HP.

The Hunt Is On - Action: Spend 2 Fear to summon 1d4 Vampires, who appear at Far range and immediately take the spotlight.

Lifesuck - Reaction: When the Vampire is spotlighted, roll a d8. On a result of 6 or higher, all targets within Very Close range must mark a HP.

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This work includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC, under the terms of the Darrington Press Community Gaming License (DPCGL), available at https://darringtonpress.com/license/. More information can be found at https://www.daggerheart.com. Daggerheart™ Compatible. This work is not affiliated with, endorsed, or sponsored by Critical Role or Darrington Press.

Reformatted and reorganized for presentation on PostRoll; minor formatting changes. No previous modifications by others.

Licensed under Darrington Press Community Gaming License.

srd-1.0 · Version 1.0.0 · Updated Jul 10, 2026