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Adversaries · SRD

Patchwork Zombie Hulk

Tier 1 Solo. A towering gestalt of corpses moving as one, with torso-sized limbs and fists as large as a grown halfling.

  • Motives & Tactics: Absorb corpses, flail, hunger, terrify
  • Difficulty: 13 | Thresholds: 8/15 | HP: 10 | Stress: 3
  • ATK: +4 | Too Many Arms: Very Close | 1d20 phy
  • Experience: Intimidation +2, Tear Things Apart +2

FEATURES

Destructible - Passive: When the Zombie takes Major or greater damage, they mark an additional HP.

Flailing Limbs - Passive: When the Zombie makes a standard attack, they can attack all targets within Very Close range.

Another for the Pile - Action: When the Zombie is within Very Close range of a corpse, they can incorporate it into themselves, clearing a HP and a Stress.

Tormented Screams - Action: Mark a Stress to cause all PCs within Far range to make a Presence Reaction Roll (13). Targets who fail lose a Hope and you gain a Fear for each. Targets who succeed must mark a Stress.

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This work includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC, under the terms of the Darrington Press Community Gaming License (DPCGL), available at https://darringtonpress.com/license/. More information can be found at https://www.daggerheart.com. Daggerheart™ Compatible. This work is not affiliated with, endorsed, or sponsored by Critical Role or Darrington Press.

Reformatted and reorganized for presentation on PostRoll; minor formatting changes. No previous modifications by others.

Licensed under Darrington Press Community Gaming License.

srd-1.0 · Version 1.0.0 · Updated Jul 10, 2026